Sportscar Championship Series

SCS_1

The first official CANZ series commences with the Sportscar Championship Series on February 25th. Taking the knowledge gained during the RGL Australia GT3 Sprint Series before the transition to CANZ, Scav3nger returns with the first multi-class series in the community’s history, introducing LMP2 class vehicles to the field. With a Formula B support series afterwards, it’s going to be a bumper night of racing on Project CARS!

Details

CANZ Sportscar Championship Series (SCS)

General Information:
Series Title: CANZ Sportscar Championship Series (SCS), Season One
Platform: Xbox One (Project CARS)
Proposed period: February – October 2016
Day: Thursday’s from 9pm
Category: Semi-Competitive
Number of Drivers: Maximum 16. Reserve list in effect should 17+ register.
Points System: CANZ Points System
Team Points: Yes
Teams Required: Yes
Rounds: 11
Races: One per round.
Time Period: TBC
Qualifying: 20 minutes qualifying (30 minute session + finishing current lap)
Time Trials: Not applicable. Maximum of 16 drivers, first come first served for categories.
Lobby Information: See below.
Rules: CANZ Regulations apply.
Damage Mode: Performance Impacting, Mechanical Failures OFF

Vehicle Information:
Upgrades: Not Applicable.
Tuning: Allowed

Livery Information:
Coordinate livery selection to avoid clashes.

Driver assists:
All assists allowed.

Lobby Information:

 

Stewarding Details:
Stewarding: Yes
Incident submissions required: Yes

Penalties:
Points penalties. Grid penalties may be applied to serious/repeat offenders.

Qualifying:
GT Qualifying session of 20 minutes (Practice 2).
LMP Qualifying session of 20 minutes (Qualifying).

Both sessions will be set to 30 minutes but drivers must commence a lap before the timer reaches 10 minutes of time remaining. Drivers who set times after the 20 minute limit has passed will incur a penalty.

Race Starts:
As this series uses Practice 2 to set GT qualifying times, this series will run rolling starts, consuming the first lap of the race to allow the GT runners to get into starting positions for the rolling start. Rolling start procedure will be outlined in the stewards briefing before each round.

Pit stops:
There will be no enforced pitstops.

Vehicle List
LMP1 (unavailable for season 1):
RWD P30 LMP1
Marek 339H LMP1
Audi R18 LMP1
Toyota TS040

LMP2:
Oreca 03
Alpine A450
RWD P20 LMP2
Marek 219D LMP2

GT Class:
Audi R8 LMS GT3
Aston Martin Vantage GT3
BMW Z4 GT3
Ginetta G55 GT3
McLaren MP4-12C GT3
Mercedes-Benz SLS AMG GT3
Ruf RGT-8 GT3
Bentley Continental GT3*

* Post release DLC.

Calendar


Provisional Calendar for 2016:

February 25th, Season Opener:
Circuit: Road America, United States of America, Full Circuit
In-Game Start Time: 09:00
Time Acceleration: 5x

March 17th, Round 2:
Zhuhai International Raceway, China, Full Circuit
In-Game Start Time: 14:00
Time Acceleration: 5x

March 31st, Round 3:
Dubai Autodrome, Dubai, International Circuit
In-Game Start Time: 06:00
Time Acceleration: 10x

April 28th, Round 4:
Silverstone International Raceway, United Kingdom, Full Circuit
In-Game Start Time: 12:00
Time Acceleration: 5x

May 19th, Round 5:
Autodromo de Monza, Italy, Full Circuit
In-Game Start Time: 14:00
Time Acceleration: 5x

June 23rd, Round 6:
Circuit Du Mans/Circuit de la Sarthe
In-Game Start Time: 15:00
Time Acceleration: 10x

July 21st, Round 7:
Circuit de Spa-Francorchamps, Belgium, Full Circuit
In-Game Start Time: 09:00
Time Acceleration: 5x

August 18th, Round 8:
Circuit Zolder, Belgium, Full Circuit
In-Game Start Time: 10:00
Time Acceleration: 5x

September 15th, Round 9:
Oschersleben, Germany, GP Circuit
In-Game Start Time: 10:00
Time Acceleration: 5x

October 13th, Round 10:
Nurburgring GP, Germany, GP Circuit
In-Game Start Time: 10:00
Time Acceleration: 5x

October 27th, Season Finale:
Sakitto Circuit, Japan, GP Circuit
In-Game Start Time: 06:00
Time Acceleration: 10x

Drivers Standings

Team Standings