TSG Rocket League Match Day Rules - z00lu - 04-18-2016
While we work on the rules and setting up a proper format for them on the website, I thought a thread here would be ideal for quick reference while we play through the Pre-Season Cup.
These rules are purely for match day, not for anything such as salary caps, drafts etc
**So again these rules are a work in progress, but must be adhered to for the duration of the Pre-Season Cup unless notified of changes by admins.
Match (mutator) settings:
Match Length: 10min
Max Score: Unlimited
Boost Strength: 1x
Respawn Time: 3 seconds
All other settings to default.
Chat/Communication:
- Teams may decide if they want to play matches with all players (including opposing team) in the same party, or to have separate parties.
- In the event of teams using their own party chat, the captain of the 'away' team must join the 'home' teams party to organise the match to be played.
- Parties should be set to invite only (recommended).
- If a match is being spectated by an admin (possibly for match recording for You Tube), it is the responsibility of the captain of the 'home' team to communicate and invite the admin to the game and party chat.
Player disconnected:
- If a player is disconnected during a match before the first 5 minutes has lapsed, their team can return to their goals to signal to the other team that play must stop until either their missing team mate rejoins, or 60 seconds has lapsed. After which play must recommence.
- If the 60 second rule is invoked, during this period, the unaffected team (still with 3 players in the match) will position the ball at their end and they will recommence play with possession of the ball.
- The team whose player disconnected may not move their vehicles from their goals or spawn point until the opposing team takes possession of the ball (starts hitting the ball).
- If a player disconnects after the first 5 minutes has lapsed, the game will continue regardless and it is up to that player to rejoin as soon as possible.
Captain responsibilities:
- Captain of the 'home' team is responsible for creating a private match, including the name and password. This information must be given to the captain of the opposing team and to both administrators (z00lu and Scav3nger). A message via XBL should be sufficient. If there are plans to capture/record a match, admins must be provided this information 5 minutes ahead of the match.
- Coordinate with opposing captains to organise match start times, and report any issues to admins as soon as possible
- Ensure a screen shot of end of match results is captured and is sent to z00lu via a message on XBL.
- Organise players and ensure a full team is fielded for every round.
- Communicate with admins if there are any issues with fielding a full team ASAP, so that decisions can be made to try and ensure all matches a played with full teams.
- Ensure all players are competing in a respectful and courteous manner.
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