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		<title><![CDATA[The Screwed Gamers Community Forums - CANZ News]]></title>
		<link>http://screwedgamers.com/forum/</link>
		<description><![CDATA[The Screwed Gamers Community Forums - http://screwedgamers.com/forum]]></description>
		<pubDate>Fri, 08 May 2026 13:32:51 +0000</pubDate>
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			<title><![CDATA[2019 Changes to CANZ Regulations]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=218</link>
			<pubDate>Mon, 15 Oct 2018 12:42:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=218</guid>
			<description><![CDATA[Hey all,<br />
<br />
The following changes are being made to the regulations in preparation for 2019. Please familiarise yourselves with the changes to avoid any confusion.<br />
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Section 1.2 Eligible Competitors</span></span><br />
<br />
Racing is open to any driver regardless of skill level. Appropriate competitions for all skill levels are available. <span style="text-decoration: line-through;" class="mycode_s">While eligibility is open to all drivers, application fees (in the form of Screwed Gamers Points) may apply.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Section 2.1 Team Entitlement Contracts (TEC's)</span></span><br />
<br />
CANZ employs a system of TEC’s. TEC’s represent the ability for independent or privateer teams to form recognised teams for the CANZ championship season and compete for the teams championship. <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Any new member of the CANZ Racing Community will enter as a privateer unless joining a team with an existing TEC. <a href="http://screwedgamers.com/forum/showthread.php?tid=217" target="_blank" rel="noopener" class="mycode_url">Please view the following link for a list of teams with current TEC's</a>.</span></span><br />
<br />
C) Only one TEC is required for a team to compete in championships on any game as long as the team name remains the same. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Any change to a TEC registered team name in-season will result in a loss of all points for that team.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">...</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">E) TEC's must be unique and cannot be based on realistic team names (i.e. Red Bull Racing, Triple 8, Force India, etc) this includes derivative teams inspired by these real life teams. Real life branding is permitted in liveries but team names must be unique.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">3.1 Competitor Responsibilities:</span></span><br />
<br />
It is the responsibility of the competitor to ensure full compliance with the regulations of a series, <span style="text-decoration: line-through;" class="mycode_s">check the series specific regulations in the appropriate thread(s) to ensure these regulations are met.</span> <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">check the series specific regulations on the Screwed Gamers website to ensure these regulations are met.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">4.3 Grid Positions:</span></span><br />
<br />
Each grid position shall be decided on lap times set in qualifying session(s), with the fastest driver being placed on pole position and the remainder in order of qualifying times <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">unless race-specific ruling (such as reverse grid) override this rul</span><span style="font-weight: bold;" class="mycode_b">e</span></span>. If two or more drivers record equal lap times the first driver to record the time shall take precedence unless handled otherwise by game software. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Grid position penalities may also be applied from previous rounds which may affect starting positions from any qualifying session(s).</span></span><br />
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Section 5.3 Points System:</span></span><br />
<br />
1.       230<br />
2.       200<br />
3.       180<br />
4.       160<br />
5.       140<br />
6.       120<br />
7.       100<br />
8.       90<br />
9.       80<br />
10.   70<br />
11.   60<br />
12.   50<br />
13.   40<br />
14.   30<br />
15.   20<br />
16.   10<br />
17.   5 for every position further<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">6.4 Penalty Types:</span></span><br />
Penalties are handed out in the following categories:<br />
A) Points penalty from the drivers’ championship points<br />
<span style="text-decoration: line-through;" class="mycode_s">B) Points penalty from the drivers’ SGP bank (aka a fine)</span><br />
<span style="font-weight: bold;" class="mycode_b">B</span>) Grid position penalty (where possible)<br />
<span style="font-weight: bold;" class="mycode_b">C</span>) Exclusion from qualifying at the next event<br />
<span style="font-weight: bold;" class="mycode_b">D</span>) Exclusion from the following round.<br />
Exclusions will only be handed out in the most extreme of cases or in the event of repeat offenders.]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
The following changes are being made to the regulations in preparation for 2019. Please familiarise yourselves with the changes to avoid any confusion.<br />
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Section 1.2 Eligible Competitors</span></span><br />
<br />
Racing is open to any driver regardless of skill level. Appropriate competitions for all skill levels are available. <span style="text-decoration: line-through;" class="mycode_s">While eligibility is open to all drivers, application fees (in the form of Screwed Gamers Points) may apply.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Section 2.1 Team Entitlement Contracts (TEC's)</span></span><br />
<br />
CANZ employs a system of TEC’s. TEC’s represent the ability for independent or privateer teams to form recognised teams for the CANZ championship season and compete for the teams championship. <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Any new member of the CANZ Racing Community will enter as a privateer unless joining a team with an existing TEC. <a href="http://screwedgamers.com/forum/showthread.php?tid=217" target="_blank" rel="noopener" class="mycode_url">Please view the following link for a list of teams with current TEC's</a>.</span></span><br />
<br />
C) Only one TEC is required for a team to compete in championships on any game as long as the team name remains the same. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Any change to a TEC registered team name in-season will result in a loss of all points for that team.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">...</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">E) TEC's must be unique and cannot be based on realistic team names (i.e. Red Bull Racing, Triple 8, Force India, etc) this includes derivative teams inspired by these real life teams. Real life branding is permitted in liveries but team names must be unique.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">3.1 Competitor Responsibilities:</span></span><br />
<br />
It is the responsibility of the competitor to ensure full compliance with the regulations of a series, <span style="text-decoration: line-through;" class="mycode_s">check the series specific regulations in the appropriate thread(s) to ensure these regulations are met.</span> <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">check the series specific regulations on the Screwed Gamers website to ensure these regulations are met.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">4.3 Grid Positions:</span></span><br />
<br />
Each grid position shall be decided on lap times set in qualifying session(s), with the fastest driver being placed on pole position and the remainder in order of qualifying times <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">unless race-specific ruling (such as reverse grid) override this rul</span><span style="font-weight: bold;" class="mycode_b">e</span></span>. If two or more drivers record equal lap times the first driver to record the time shall take precedence unless handled otherwise by game software. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Grid position penalities may also be applied from previous rounds which may affect starting positions from any qualifying session(s).</span></span><br />
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Section 5.3 Points System:</span></span><br />
<br />
1.       230<br />
2.       200<br />
3.       180<br />
4.       160<br />
5.       140<br />
6.       120<br />
7.       100<br />
8.       90<br />
9.       80<br />
10.   70<br />
11.   60<br />
12.   50<br />
13.   40<br />
14.   30<br />
15.   20<br />
16.   10<br />
17.   5 for every position further<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">6.4 Penalty Types:</span></span><br />
Penalties are handed out in the following categories:<br />
A) Points penalty from the drivers’ championship points<br />
<span style="text-decoration: line-through;" class="mycode_s">B) Points penalty from the drivers’ SGP bank (aka a fine)</span><br />
<span style="font-weight: bold;" class="mycode_b">B</span>) Grid position penalty (where possible)<br />
<span style="font-weight: bold;" class="mycode_b">C</span>) Exclusion from qualifying at the next event<br />
<span style="font-weight: bold;" class="mycode_b">D</span>) Exclusion from the following round.<br />
Exclusions will only be handed out in the most extreme of cases or in the event of repeat offenders.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Confirmed TEC's List]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=217</link>
			<pubDate>Mon, 15 Oct 2018 11:38:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=217</guid>
			<description><![CDATA[This post will contain an up to date listing of all teams with current Team Entitlement Contracts making them eligible to race for Teams/Constructors Championships.<br />
<br />
<span style="font-style: italic;" class="mycode_i">All TEC's will have a unique three character identification tag. This is used as a shortcode to identify the team where the full name cannot be used.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Current TEC's:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">TEC-AGM</span> AusGear Motorsport - Manager: Caderz<br />
<span style="font-weight: bold;" class="mycode_b">TEC-FSR</span> FEISAR - Manager: Drifter<br />
<span style="font-weight: bold;" class="mycode_b">TEC-SDR</span> Second Degree Racing - Manager: Scav3nger<br />
<span style="font-weight: bold;" class="mycode_b">TEC-MMM</span> Moobie Madness Motorsport - Manager: z00lu<br />
<span style="font-weight: bold;" class="mycode_b">TEC-SMM</span> SM Motorsport - Manager: Hyboi<br />
<span style="font-weight: bold;" class="mycode_b">TEC-DLR</span> Dead Last Racing - Manager: DeadX<br />
<span style="font-weight: bold;" class="mycode_b">TEC-NRD</span> NERD Motorsport - Manager: Alsimo<br />
<span style="font-weight: bold;" class="mycode_b">TEC-SYB</span> Start Ya Bastard Racing - Manager: Eskimo<br />
<br />
Last Update: 15/10/2018]]></description>
			<content:encoded><![CDATA[This post will contain an up to date listing of all teams with current Team Entitlement Contracts making them eligible to race for Teams/Constructors Championships.<br />
<br />
<span style="font-style: italic;" class="mycode_i">All TEC's will have a unique three character identification tag. This is used as a shortcode to identify the team where the full name cannot be used.</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Current TEC's:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">TEC-AGM</span> AusGear Motorsport - Manager: Caderz<br />
<span style="font-weight: bold;" class="mycode_b">TEC-FSR</span> FEISAR - Manager: Drifter<br />
<span style="font-weight: bold;" class="mycode_b">TEC-SDR</span> Second Degree Racing - Manager: Scav3nger<br />
<span style="font-weight: bold;" class="mycode_b">TEC-MMM</span> Moobie Madness Motorsport - Manager: z00lu<br />
<span style="font-weight: bold;" class="mycode_b">TEC-SMM</span> SM Motorsport - Manager: Hyboi<br />
<span style="font-weight: bold;" class="mycode_b">TEC-DLR</span> Dead Last Racing - Manager: DeadX<br />
<span style="font-weight: bold;" class="mycode_b">TEC-NRD</span> NERD Motorsport - Manager: Alsimo<br />
<span style="font-weight: bold;" class="mycode_b">TEC-SYB</span> Start Ya Bastard Racing - Manager: Eskimo<br />
<br />
Last Update: 15/10/2018]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Broadcasts and Race Replays for 2017]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=192</link>
			<pubDate>Wed, 30 Nov 2016 06:25:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=3">z00lu</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=192</guid>
			<description><![CDATA[Ok so most of you will know that I have now resigned from racing full time with CANZ, possibly appearing only for enduro rounds as a wild card. One reason is for me to spend more time on other things, and the other is to contribute more to content for TSG and CANZ next year.<br />
<br />
Now with the wonderful update for spectator mode in Forza 6, we can now look at covering races on this title as well as Project Cars.<br />
<br />
That said, I will be limiting myself to a certain number as I don't want to commit to something and not be able to deliver on it.<br />
<br />
So with that, I am open to suggestions on which rounds would be best to cover, at this stage sticking with the main series of each title. Support series may get a look in but wait and see.<br />
<br />
I realise that Pcars offers unique options that Forza doesn't, but I wonder if it is enough for us to continue with two titles......I guess we can just see how the support goes for both titles in 2017 and if things aren't going well for one of them, then things can change then....<br />
<br />
Back to topic, post what you think would be good to see broadcast/produced as a replay]]></description>
			<content:encoded><![CDATA[Ok so most of you will know that I have now resigned from racing full time with CANZ, possibly appearing only for enduro rounds as a wild card. One reason is for me to spend more time on other things, and the other is to contribute more to content for TSG and CANZ next year.<br />
<br />
Now with the wonderful update for spectator mode in Forza 6, we can now look at covering races on this title as well as Project Cars.<br />
<br />
That said, I will be limiting myself to a certain number as I don't want to commit to something and not be able to deliver on it.<br />
<br />
So with that, I am open to suggestions on which rounds would be best to cover, at this stage sticking with the main series of each title. Support series may get a look in but wait and see.<br />
<br />
I realise that Pcars offers unique options that Forza doesn't, but I wonder if it is enough for us to continue with two titles......I guess we can just see how the support goes for both titles in 2017 and if things aren't going well for one of them, then things can change then....<br />
<br />
Back to topic, post what you think would be good to see broadcast/produced as a replay]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2017 Structure and Changeup Discussion]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=105</link>
			<pubDate>Sun, 24 Jul 2016 14:47:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=105</guid>
			<description><![CDATA[I said this discussion would be starting after Bathurst so here we go.<br />
<br />
2016 has been a pretty successful year I would say. We've had our moments but overall it's been good. There are a few things for us to look into which we will be doing over the course of the next few months as we wind down 2016, so let's take a look at a few of these things now.<br />
<br />
First things first is scheduling. I have been discussing with z00lu the options for 2017 revolving around our ability to leave space for other programs while still keeping our racing fairly regular. We have come up with one option, and I have one alternative I've come up with but not put a great deal of thought into at this stage.<br />
<br />
The format we have come up with (Option A) is racing every first and third Thursday of the month between March and November. This would effectively mean one race a month for Forza and pCARS respectively. 9 rounds each respectively pretty much as it was this year but fixed to the first and third Thursday's of the month as opposed to roughly every three weeks (aside from around the endurance rounds). Under this format March 2017 would look like:<br />
2nd - Forza, Round 1<br />
9th - Other Game<br />
16th - Project CARS, Round 1<br />
23rd - Other Game<br />
30th - Other Game<br />
Apr 6th - Forza, Round 2<br />
<br />
The alternative (Option B) I've thought up (rather hastily I must point out) is racing open to every week EXCEPT the third Thursday (and the fifth if there is one) with the first week being Forza and alternating titles. At this stage it will only be Forza and pCARS. So, for example, March 2017 would be <br />
2nd - Forza, Round 1<br />
9th - Project CARS, Round 1<br />
16th - Other game<br />
23rd - Forza, Round 2<br />
30th - Other game<br />
Apr 6th - Forza, Round 3<br />
<br />
As you can see the options mean more Forza rounds under Option B, Project CARS would remain the same and stick to one round per month under both options. This is a discussion we'll be able to have in the coming months, we do not need to rush into a decision.<br />
<br />
Now, the other big talking point is the racing itself. I'm not 100% content with how SCS has played out this year, the format was good but we just didn't have the numbers to make a multi-class championship work. So for 2017 SCS will be given a rest, and the mainline series will be put to a vote for its replacement for 2017. In company with this, however, we will also be putting to vote the 2017 Forza series as we have several options already available to us. Look for these as we approach our 2017 test night in October.<br />
<br />
Lastly for 2017 on Forza we'll be introducing a series of new number boxes to provide more options to better match liveries. At this time there's no solid design information but we'll likely have the basics (white, black, blue, red, yellow, green). Keep an eye on the Number Box and CANZ vinyls thread for updates on this later in the year.<br />
<br />
I know we still have a few rounds (and a number of months) left in 2016, but I'd like to start the discussion on this now so we have everything in order.]]></description>
			<content:encoded><![CDATA[I said this discussion would be starting after Bathurst so here we go.<br />
<br />
2016 has been a pretty successful year I would say. We've had our moments but overall it's been good. There are a few things for us to look into which we will be doing over the course of the next few months as we wind down 2016, so let's take a look at a few of these things now.<br />
<br />
First things first is scheduling. I have been discussing with z00lu the options for 2017 revolving around our ability to leave space for other programs while still keeping our racing fairly regular. We have come up with one option, and I have one alternative I've come up with but not put a great deal of thought into at this stage.<br />
<br />
The format we have come up with (Option A) is racing every first and third Thursday of the month between March and November. This would effectively mean one race a month for Forza and pCARS respectively. 9 rounds each respectively pretty much as it was this year but fixed to the first and third Thursday's of the month as opposed to roughly every three weeks (aside from around the endurance rounds). Under this format March 2017 would look like:<br />
2nd - Forza, Round 1<br />
9th - Other Game<br />
16th - Project CARS, Round 1<br />
23rd - Other Game<br />
30th - Other Game<br />
Apr 6th - Forza, Round 2<br />
<br />
The alternative (Option B) I've thought up (rather hastily I must point out) is racing open to every week EXCEPT the third Thursday (and the fifth if there is one) with the first week being Forza and alternating titles. At this stage it will only be Forza and pCARS. So, for example, March 2017 would be <br />
2nd - Forza, Round 1<br />
9th - Project CARS, Round 1<br />
16th - Other game<br />
23rd - Forza, Round 2<br />
30th - Other game<br />
Apr 6th - Forza, Round 3<br />
<br />
As you can see the options mean more Forza rounds under Option B, Project CARS would remain the same and stick to one round per month under both options. This is a discussion we'll be able to have in the coming months, we do not need to rush into a decision.<br />
<br />
Now, the other big talking point is the racing itself. I'm not 100% content with how SCS has played out this year, the format was good but we just didn't have the numbers to make a multi-class championship work. So for 2017 SCS will be given a rest, and the mainline series will be put to a vote for its replacement for 2017. In company with this, however, we will also be putting to vote the 2017 Forza series as we have several options already available to us. Look for these as we approach our 2017 test night in October.<br />
<br />
Lastly for 2017 on Forza we'll be introducing a series of new number boxes to provide more options to better match liveries. At this time there's no solid design information but we'll likely have the basics (white, black, blue, red, yellow, green). Keep an eye on the Number Box and CANZ vinyls thread for updates on this later in the year.<br />
<br />
I know we still have a few rounds (and a number of months) left in 2016, but I'd like to start the discussion on this now so we have everything in order.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Full time drive comes to an end]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=104</link>
			<pubDate>Wed, 20 Jul 2016 13:59:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=3">z00lu</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=104</guid>
			<description><![CDATA[The time has finally come for me to retire from full time driving in the CANZ community, which will come into effect at the end of 2016.<br />
<br />
While I wanted to go "part time" for this year by not racing the main series on Project Cars, I felt numbers weren't high enough and the series itself wasn't the best suited for doing live commentary via spectator mode for video replays. <br />
<br />
I now have other projects I wish to pursue properly, rather than skimming the surface of them because I spend too much time in other areas. It so happens that for me, while I enjoy racing online with everyone, if I had to choose between CANZ or Rocket League/social nights, the latter wins out. My new projects are more important to me to pursue at this stage in my life, so CANZ has to make way for this. Some of these projects are directly to do with TSG, while much of my time will be dedicated to personal projects. <br />
<br />
Unlike many who have come and gone (essentially disappeared and never heard from again), I wanted to write this post out of respect to everyone who has been a part of the RGL, ORC and now CANZ community of racers, who have contributed not only by taking part in races, but also helping in a number of other areas as well. While the year isn't over and you will be seeing me on track for the remainder of the rounds, I preferred that everyone was aware of this now, rather than dropping it at the end of the season.<br />
<br />
In 2017, I will still play a part in CANZ, assisting with stewarding as requested and possibly being a wild card entry for endurance rounds. I would also take part in the occasional social night of racing if there are any (seem to be not doing them so much these days).  As mentioned, I will continue with Rocket League and our other social gaming nights - so I am not disappearing totally, just hanging up the racing suit so to speak.<br />
<br />
I do hope we see more of you stepping up and being more involved (thanks hyboi for the Bathurst round article, Caderz for his videos and those helping run support series) to assist Scav3nger and hopefully see CANZ grow a bit more each year.]]></description>
			<content:encoded><![CDATA[The time has finally come for me to retire from full time driving in the CANZ community, which will come into effect at the end of 2016.<br />
<br />
While I wanted to go "part time" for this year by not racing the main series on Project Cars, I felt numbers weren't high enough and the series itself wasn't the best suited for doing live commentary via spectator mode for video replays. <br />
<br />
I now have other projects I wish to pursue properly, rather than skimming the surface of them because I spend too much time in other areas. It so happens that for me, while I enjoy racing online with everyone, if I had to choose between CANZ or Rocket League/social nights, the latter wins out. My new projects are more important to me to pursue at this stage in my life, so CANZ has to make way for this. Some of these projects are directly to do with TSG, while much of my time will be dedicated to personal projects. <br />
<br />
Unlike many who have come and gone (essentially disappeared and never heard from again), I wanted to write this post out of respect to everyone who has been a part of the RGL, ORC and now CANZ community of racers, who have contributed not only by taking part in races, but also helping in a number of other areas as well. While the year isn't over and you will be seeing me on track for the remainder of the rounds, I preferred that everyone was aware of this now, rather than dropping it at the end of the season.<br />
<br />
In 2017, I will still play a part in CANZ, assisting with stewarding as requested and possibly being a wild card entry for endurance rounds. I would also take part in the occasional social night of racing if there are any (seem to be not doing them so much these days).  As mentioned, I will continue with Rocket League and our other social gaming nights - so I am not disappearing totally, just hanging up the racing suit so to speak.<br />
<br />
I do hope we see more of you stepping up and being more involved (thanks hyboi for the Bathurst round article, Caderz for his videos and those helping run support series) to assist Scav3nger and hopefully see CANZ grow a bit more each year.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Introducing CANZStats!]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=100</link>
			<pubDate>Mon, 04 Jul 2016 14:42:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=100</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Before I begin I must stress the point that this is still very early days in the process, what I am about to show you and open discussions about is not final.</span></span><br />
<br />
<br />
<br />
Introducing CANZStats, a web based stat tracking platform for the CANZ Racing Community!<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://canz.screwedgamers.com/uploads/CANZStatsHomepage.png" width="797" height="442" alt="[Image: CANZStatsHomepage.png]" class="mycode_img" /></div>
<br />
The progress of the last couple of weeks has been a slow build up to today. I started the foundations of the new system on Friday after a few weeks of planning and a moderate amount of internal discussion between z00lu and myself. It is still very much early days in development but I'm sharing the concept imagery with you guys to start getting some community input and ideas for the system.<br />
<br />
To briefly explain some of the information we'll be keeping track of, I must first share the concepts for the driver profile and the circuit information:<br />
<div style="text-align: center;" class="mycode_align"><img src="http://canz.screwedgamers.com/uploads/CANZStatsDrivers.png" width="805" height="570" alt="[Image: CANZStatsDrivers.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://canz.screwedgamers.com/uploads/CANZStatsCircuitPage.png" width="805" height="453" alt="[Image: CANZStatsCircuitPage.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Remember these are concepts, while the final result will look similar, there will be differences in the end product. I got these concepts to the point in which I was confident I knew the overall direction I was heading before moving on to another section of the system.</span></div>
<br />
<div style="text-align: left;" class="mycode_align">I believe you'll be able to get the gist of it from the images, but just in case, here's some of the information we'll be keeping track of using CANZStats:</div>
<div style="text-align: left;" class="mycode_align">Race Starts</div>
<div style="text-align: left;" class="mycode_align">Wins</div>
<div style="text-align: left;" class="mycode_align">Championships</div>
<div style="text-align: left;" class="mycode_align">Lap Records</div>
<div style="text-align: left;" class="mycode_align">Pole Positions</div>
<div style="text-align: left;" class="mycode_align">Your global points earned (across RGL and CANZ)</div>
<div style="text-align: left;" class="mycode_align">Total distance travelled</div>
<div style="text-align: left;" class="mycode_align">Laps completed</div>
<div style="text-align: left;" class="mycode_align">Percentages, lots of percentages. Win %, DNF %, Podium %, Pole %, Pole to Win %, and more</div>
<br />
<div style="text-align: left;" class="mycode_align">We'll also be keeping track of some global stats including things like the total number of races, overall distance travelled, number of championship points earned, champions crowned, among others.</div>
<br />
<div style="text-align: left;" class="mycode_align">Close observers of the Driver Profile page will see that medals are back. RGL veterans will know that we'd planned a system during 2014 but it never quite came to fruition due to the upkeep of manually updating driver stats AND medals. Well now the new system will be able to keep track of all that information for us and update medal tally's when race results go into the database! Much easier and less maintenance for us admins.</div>
<br />
<div style="text-align: left;" class="mycode_align">We are also keen to put into place the ability for drivers to update their gamertag/alias when they change and have all records update accordingly, specify whether they want to share their real name on their driver profile page or not, and update their profile image using a small profile backend. Though this is not 100% confirmed at this time, it's a stretch goal for now.</div>
<br />
<div style="text-align: left;" class="mycode_align">There's also other sections that will feature on the site that I'm not revealing. You'll have to wait until I'm done to see them live, these images are just a teaser. However if you have any ideas for things we should consider tracking, or features you'd like to see, post them up and I'll see what can be done.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Note: These stats are not real, I just used placeholder information for visual reference.</span><br />
</div>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Before I begin I must stress the point that this is still very early days in the process, what I am about to show you and open discussions about is not final.</span></span><br />
<br />
<br />
<br />
Introducing CANZStats, a web based stat tracking platform for the CANZ Racing Community!<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://canz.screwedgamers.com/uploads/CANZStatsHomepage.png" width="797" height="442" alt="[Image: CANZStatsHomepage.png]" class="mycode_img" /></div>
<br />
The progress of the last couple of weeks has been a slow build up to today. I started the foundations of the new system on Friday after a few weeks of planning and a moderate amount of internal discussion between z00lu and myself. It is still very much early days in development but I'm sharing the concept imagery with you guys to start getting some community input and ideas for the system.<br />
<br />
To briefly explain some of the information we'll be keeping track of, I must first share the concepts for the driver profile and the circuit information:<br />
<div style="text-align: center;" class="mycode_align"><img src="http://canz.screwedgamers.com/uploads/CANZStatsDrivers.png" width="805" height="570" alt="[Image: CANZStatsDrivers.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://canz.screwedgamers.com/uploads/CANZStatsCircuitPage.png" width="805" height="453" alt="[Image: CANZStatsCircuitPage.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Remember these are concepts, while the final result will look similar, there will be differences in the end product. I got these concepts to the point in which I was confident I knew the overall direction I was heading before moving on to another section of the system.</span></div>
<br />
<div style="text-align: left;" class="mycode_align">I believe you'll be able to get the gist of it from the images, but just in case, here's some of the information we'll be keeping track of using CANZStats:</div>
<div style="text-align: left;" class="mycode_align">Race Starts</div>
<div style="text-align: left;" class="mycode_align">Wins</div>
<div style="text-align: left;" class="mycode_align">Championships</div>
<div style="text-align: left;" class="mycode_align">Lap Records</div>
<div style="text-align: left;" class="mycode_align">Pole Positions</div>
<div style="text-align: left;" class="mycode_align">Your global points earned (across RGL and CANZ)</div>
<div style="text-align: left;" class="mycode_align">Total distance travelled</div>
<div style="text-align: left;" class="mycode_align">Laps completed</div>
<div style="text-align: left;" class="mycode_align">Percentages, lots of percentages. Win %, DNF %, Podium %, Pole %, Pole to Win %, and more</div>
<br />
<div style="text-align: left;" class="mycode_align">We'll also be keeping track of some global stats including things like the total number of races, overall distance travelled, number of championship points earned, champions crowned, among others.</div>
<br />
<div style="text-align: left;" class="mycode_align">Close observers of the Driver Profile page will see that medals are back. RGL veterans will know that we'd planned a system during 2014 but it never quite came to fruition due to the upkeep of manually updating driver stats AND medals. Well now the new system will be able to keep track of all that information for us and update medal tally's when race results go into the database! Much easier and less maintenance for us admins.</div>
<br />
<div style="text-align: left;" class="mycode_align">We are also keen to put into place the ability for drivers to update their gamertag/alias when they change and have all records update accordingly, specify whether they want to share their real name on their driver profile page or not, and update their profile image using a small profile backend. Though this is not 100% confirmed at this time, it's a stretch goal for now.</div>
<br />
<div style="text-align: left;" class="mycode_align">There's also other sections that will feature on the site that I'm not revealing. You'll have to wait until I'm done to see them live, these images are just a teaser. However if you have any ideas for things we should consider tracking, or features you'd like to see, post them up and I'll see what can be done.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Note: These stats are not real, I just used placeholder information for visual reference.</span><br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Date Changes/Round Movements]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=98</link>
			<pubDate>Fri, 01 Jul 2016 11:58:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=98</guid>
			<description><![CDATA[The recent discussion in the V8SC thread has prompted me to open a discussion on date changes, how they should be arranged and what the processes should be because organising the moving of the Bathurst round of V8's has turned into a bit of a mess.<br />
<br />
Firstly I think we need to establish a ruling on requesting date changes. I'm open to suggestions on this but I'm thinking some form of application for a date change should be put forward in the forums.<br />
<br />
We will also need to establish what happens if other drivers are not available for the proposed date(s). On this I'm thinking if equal or greater numbers (i.e 2 request a change and 3 are unavailable for the proposed date) then the change would not go ahead. As we've always tried to accomodate drivers to have the optimal grid size we'll need to preference the people who are able to stick to the provided schedule.<br />
<br />
We'll need to look at how many times this can be applied as well. I want to be lenient but  we want to keep the schedule as much as people so people are able to plan around it. In saying that I'm thinking every round should only be able to be moved once and if a late or last minute issue comes up preventing other drivers from racing they'll unfortunately have to miss out.<br />
<br />
Lastly, and this is something I'll be bringing up when I start the 2017 discussions after the enduros are over, we'll start looking at how we can schedule rounds better in 2017 so everyone can plan ahead as much as possible. We'll look at this more after next week (or the week after depending on when Bathurst get's rescheduled to).<br />
<br />
Happy to hear your thoughts on this as I want to be able to accomodate everyone.<br />
<br />
Currently proposed ruling:<br />
Any race can be changed once provided the following conditions are met:<br />
Proposed date does not clash with an existing event<br />
Greater than 50% of the field agree to the change AND the change does not affect equal or greater numbers of drivers<br />
Admin/Series Organiser approval for the change of date is granted]]></description>
			<content:encoded><![CDATA[The recent discussion in the V8SC thread has prompted me to open a discussion on date changes, how they should be arranged and what the processes should be because organising the moving of the Bathurst round of V8's has turned into a bit of a mess.<br />
<br />
Firstly I think we need to establish a ruling on requesting date changes. I'm open to suggestions on this but I'm thinking some form of application for a date change should be put forward in the forums.<br />
<br />
We will also need to establish what happens if other drivers are not available for the proposed date(s). On this I'm thinking if equal or greater numbers (i.e 2 request a change and 3 are unavailable for the proposed date) then the change would not go ahead. As we've always tried to accomodate drivers to have the optimal grid size we'll need to preference the people who are able to stick to the provided schedule.<br />
<br />
We'll need to look at how many times this can be applied as well. I want to be lenient but  we want to keep the schedule as much as people so people are able to plan around it. In saying that I'm thinking every round should only be able to be moved once and if a late or last minute issue comes up preventing other drivers from racing they'll unfortunately have to miss out.<br />
<br />
Lastly, and this is something I'll be bringing up when I start the 2017 discussions after the enduros are over, we'll start looking at how we can schedule rounds better in 2017 so everyone can plan ahead as much as possible. We'll look at this more after next week (or the week after depending on when Bathurst get's rescheduled to).<br />
<br />
Happy to hear your thoughts on this as I want to be able to accomodate everyone.<br />
<br />
Currently proposed ruling:<br />
Any race can be changed once provided the following conditions are met:<br />
Proposed date does not clash with an existing event<br />
Greater than 50% of the field agree to the change AND the change does not affect equal or greater numbers of drivers<br />
Admin/Series Organiser approval for the change of date is granted]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stewards Inquiry Submission Form]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=66</link>
			<pubDate>Fri, 08 Apr 2016 02:23:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=66</guid>
			<description><![CDATA[For anyone wanting the Stewards to undertake an investigation into an incident or investigate a potential breach of drivers conduct, please submit this form to the Series Organiser via Private Messages.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size">Incident Submission Form</span><br />
<br />
Your Driver Number:<br />
Your Gamertag:<br />
Round Number:<br />
Race Number:<br />
<br />
Incident Type: (Collision/Track Abuse/Other)<br />
Time and Location: (Describe as best your location on track and when the incident occured)<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
Please do not include any other information, if the steward(s) investigating the issue need more information from the driver(s) involved they will ask for driver(s) input.<br />
<br />
<br />
Sample submission:<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size">Incident Submission Form</span><br />
Your Driver Number: #17<br />
Your Gamertag: Scav3nger<br />
Round Number: Round 2<br />
Race Number: Race 1<br />
<br />
Incident Type: Collision<br />
Time and Location: Lap 14, stadium hairpin<br />
<br />
<hr class="mycode_hr" />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Note: You don't need to include the horizontal lines, they're just there to break the form up from the rest of the post.</span>]]></description>
			<content:encoded><![CDATA[For anyone wanting the Stewards to undertake an investigation into an incident or investigate a potential breach of drivers conduct, please submit this form to the Series Organiser via Private Messages.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size">Incident Submission Form</span><br />
<br />
Your Driver Number:<br />
Your Gamertag:<br />
Round Number:<br />
Race Number:<br />
<br />
Incident Type: (Collision/Track Abuse/Other)<br />
Time and Location: (Describe as best your location on track and when the incident occured)<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
Please do not include any other information, if the steward(s) investigating the issue need more information from the driver(s) involved they will ask for driver(s) input.<br />
<br />
<br />
Sample submission:<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size">Incident Submission Form</span><br />
Your Driver Number: #17<br />
Your Gamertag: Scav3nger<br />
Round Number: Round 2<br />
Race Number: Race 1<br />
<br />
Incident Type: Collision<br />
Time and Location: Lap 14, stadium hairpin<br />
<br />
<hr class="mycode_hr" />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Note: You don't need to include the horizontal lines, they're just there to break the form up from the rest of the post.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Forza Motorsport] Number Boxes and CANZ Vinyls]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=52</link>
			<pubDate>Thu, 18 Feb 2016 14:07:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=52</guid>
			<description><![CDATA[Hey guys,<br />
<br />
This thread is for the purpose of outlining the Forza number boxes for CANZ regulated series. If you are running in a CANZ series on Forza, these are required. Positioning may be overridden by series organisers, but in the event they are not, all positions offered in this thread MUST be adhered to (there are a few options), car regulation penalties may apply if positioned incorrectly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Acquiring the Number Boxes:</span></span><br />
<br />
You can acquire the number boxes simply by searching for the creator, which is me (Scav3nger), I haven't made much so CANZ related material should be easy to find in my creations. Alternatively you can search for the keyword "CANZ" and it should return the following:<br />
<br />
<img src="http://i.imgur.com/bjOAgHJ.png" width="683" height="384" alt="[Image: bjOAgHJ.png]" class="mycode_img" /><br />
<br />
A monotone logo is included should you wish to rock the CANZ logo anywhere on your vehicle, and it's also easy to trace should you need to copy it for design sharing. I have no need for the credits and would give it away (unlocked) for free if I could so trace away!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Positioning the box(es):</span></span><br />
<br />
When it comes to positions for the number boxes, you have three options though they don't have to be 100% adhered to. The small box under the wing mirror or on the front of the forward-most door, the small box at the front of the rear-most door, or using the large number box at the front of the forward-most door. Some series may support less positions and would be factored into in the specific regulations. Here's a sample on a V8 Supercar:<br />
<br />
<img src="http://i.imgur.com/9N2xI4Q.png" width="683" height="384" alt="[Image: 9N2xI4Q.png]" class="mycode_img" /><br />
<br />
On the top-side you may position your numberbox rearwards of the top, or on the hood (size is optional but not much smaller than pictured to keep it readible at a distance)<br />
<br />
<img src="http://i.imgur.com/SMQG7KH.png" width="683" height="384" alt="[Image: SMQG7KH.png]" class="mycode_img" /><br />
<br />
When using the large number box, you may use any colour for the number(s) provided it is easily readible (please, no fluro green or patterns/fill, gradients are allowed provided they are readible). For the smaller boxes, you may use white or yellow as pictured in the side view. With all number boxes you <span style="font-weight: bold;" class="mycode_b">must</span> use the box provided and not alter it in any way. This is a CANZ-wide requirement for consistent number box design across all cars. <span style="font-style: italic;" class="mycode_i">This is our promotional material</span>, the only one we will ever force on our drivers, your coorporation in adhering to these requirements is appreciated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Gamertag Plate:</span></span><br />
<br />
The gamertag plate is back again to help set your name out from your outlandish liveries. Remember that your 'tag is required front and back, but the plate is not required unless it is deemed to be difficult to read your gamertag.<br />
<br />
<img src="http://i.imgur.com/92QTJew.png" width="683" height="384" alt="[Image: 92QTJew.png]" class="mycode_img" /><br />
<br />
<span style="font-size: large;" class="mycode_size">If you have any questions, post them up and happy painting!<br />
<br />
<span style="font-size: small;" class="mycode_size">Edits:<br />
14/03: Updated positioning information<br />
20/03: Updated intro</span></span>]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
This thread is for the purpose of outlining the Forza number boxes for CANZ regulated series. If you are running in a CANZ series on Forza, these are required. Positioning may be overridden by series organisers, but in the event they are not, all positions offered in this thread MUST be adhered to (there are a few options), car regulation penalties may apply if positioned incorrectly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Acquiring the Number Boxes:</span></span><br />
<br />
You can acquire the number boxes simply by searching for the creator, which is me (Scav3nger), I haven't made much so CANZ related material should be easy to find in my creations. Alternatively you can search for the keyword "CANZ" and it should return the following:<br />
<br />
<img src="http://i.imgur.com/bjOAgHJ.png" width="683" height="384" alt="[Image: bjOAgHJ.png]" class="mycode_img" /><br />
<br />
A monotone logo is included should you wish to rock the CANZ logo anywhere on your vehicle, and it's also easy to trace should you need to copy it for design sharing. I have no need for the credits and would give it away (unlocked) for free if I could so trace away!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Positioning the box(es):</span></span><br />
<br />
When it comes to positions for the number boxes, you have three options though they don't have to be 100% adhered to. The small box under the wing mirror or on the front of the forward-most door, the small box at the front of the rear-most door, or using the large number box at the front of the forward-most door. Some series may support less positions and would be factored into in the specific regulations. Here's a sample on a V8 Supercar:<br />
<br />
<img src="http://i.imgur.com/9N2xI4Q.png" width="683" height="384" alt="[Image: 9N2xI4Q.png]" class="mycode_img" /><br />
<br />
On the top-side you may position your numberbox rearwards of the top, or on the hood (size is optional but not much smaller than pictured to keep it readible at a distance)<br />
<br />
<img src="http://i.imgur.com/SMQG7KH.png" width="683" height="384" alt="[Image: SMQG7KH.png]" class="mycode_img" /><br />
<br />
When using the large number box, you may use any colour for the number(s) provided it is easily readible (please, no fluro green or patterns/fill, gradients are allowed provided they are readible). For the smaller boxes, you may use white or yellow as pictured in the side view. With all number boxes you <span style="font-weight: bold;" class="mycode_b">must</span> use the box provided and not alter it in any way. This is a CANZ-wide requirement for consistent number box design across all cars. <span style="font-style: italic;" class="mycode_i">This is our promotional material</span>, the only one we will ever force on our drivers, your coorporation in adhering to these requirements is appreciated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Gamertag Plate:</span></span><br />
<br />
The gamertag plate is back again to help set your name out from your outlandish liveries. Remember that your 'tag is required front and back, but the plate is not required unless it is deemed to be difficult to read your gamertag.<br />
<br />
<img src="http://i.imgur.com/92QTJew.png" width="683" height="384" alt="[Image: 92QTJew.png]" class="mycode_img" /><br />
<br />
<span style="font-size: large;" class="mycode_size">If you have any questions, post them up and happy painting!<br />
<br />
<span style="font-size: small;" class="mycode_size">Edits:<br />
14/03: Updated positioning information<br />
20/03: Updated intro</span></span>]]></content:encoded>
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			<title><![CDATA[How Screwed Gamers Points work for CANZ]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=22</link>
			<pubDate>Mon, 19 Oct 2015 10:11:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=22</guid>
			<description><![CDATA[It's been a few days since announcing the addition of Screwed Gamers Points, and since the majority of their use at the moment is going to come from CANZ it should be outlined exactly how they are going to be used for the Racing Community.<br />
<br />
For every series you enter, the points you earn for racing are added to your points bank in an end of series payout, this goes along with your points for replying, creating threads, and voting in polls. Points will also be earned for taking part in social nights. Team points are tracked in the CANZ database. In future we'll be adding features that will enhance the extra-racing aspect within the community, but rest assured we'll get everyone's input before implementing anything major. To start with, we've already outlined in the regulations that it will cost points to form a team within CANZ but hadn't previously put a price on the creation, team formation costs will occur as follows:<br />
<br />
Single driver creation - If a single driver is creating a new team, it will cost the driver 2,000 points from their points bank, drivers can join existing teams and take part in social nights to amass the points necessary or can share in a dual driver creation.<br />
Dual driver creation - If two drivers are creating a new team, it will cost each driver 1,000 points from their points bank. Sharing the cost across two drivers lowers the amount necessary to form the new team, and also fills the line up.<br />
<br />
The forums "donations" system allows for members with points to essentially fund another members actions. Say, for example, you introduce a friend to CANZ and both take part in a social night, you can donate the points earned to your friend to help them get a kickstart in their CANZ career.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Current point distribution:</span><br />
Race meet for drivers: Points equal to those earned as per CANZ points system paid in full at the end of a season (250 for 1st place, 200 for 2nd, and so on)<br />
Race meet for teams: Combined total of competing driver(s) added to team points bank.<br />
Social night: 500 points, bonus 250 for introducing a friend to CANZ<br />
Championship Bonus: 1st place in drivers championship title earns a bonus 1,000 points<br />
Championship Bonus: 1st place in teams/constructors title earns both drivers 500 points each and the team a bonus 1,000 points for the team bank<br />
<br />
<span style="font-style: italic;" class="mycode_i">If a series runs awards for pole positions and/or fastest laps those points will also be paid out at the end of the season.</span>]]></description>
			<content:encoded><![CDATA[It's been a few days since announcing the addition of Screwed Gamers Points, and since the majority of their use at the moment is going to come from CANZ it should be outlined exactly how they are going to be used for the Racing Community.<br />
<br />
For every series you enter, the points you earn for racing are added to your points bank in an end of series payout, this goes along with your points for replying, creating threads, and voting in polls. Points will also be earned for taking part in social nights. Team points are tracked in the CANZ database. In future we'll be adding features that will enhance the extra-racing aspect within the community, but rest assured we'll get everyone's input before implementing anything major. To start with, we've already outlined in the regulations that it will cost points to form a team within CANZ but hadn't previously put a price on the creation, team formation costs will occur as follows:<br />
<br />
Single driver creation - If a single driver is creating a new team, it will cost the driver 2,000 points from their points bank, drivers can join existing teams and take part in social nights to amass the points necessary or can share in a dual driver creation.<br />
Dual driver creation - If two drivers are creating a new team, it will cost each driver 1,000 points from their points bank. Sharing the cost across two drivers lowers the amount necessary to form the new team, and also fills the line up.<br />
<br />
The forums "donations" system allows for members with points to essentially fund another members actions. Say, for example, you introduce a friend to CANZ and both take part in a social night, you can donate the points earned to your friend to help them get a kickstart in their CANZ career.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Current point distribution:</span><br />
Race meet for drivers: Points equal to those earned as per CANZ points system paid in full at the end of a season (250 for 1st place, 200 for 2nd, and so on)<br />
Race meet for teams: Combined total of competing driver(s) added to team points bank.<br />
Social night: 500 points, bonus 250 for introducing a friend to CANZ<br />
Championship Bonus: 1st place in drivers championship title earns a bonus 1,000 points<br />
Championship Bonus: 1st place in teams/constructors title earns both drivers 500 points each and the team a bonus 1,000 points for the team bank<br />
<br />
<span style="font-style: italic;" class="mycode_i">If a series runs awards for pole positions and/or fastest laps those points will also be paid out at the end of the season.</span>]]></content:encoded>
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			<title><![CDATA[CANZ Driver Number Database]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=14</link>
			<pubDate>Sat, 03 Oct 2015 14:55:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=14</guid>
			<description><![CDATA[Hi all,<br />
<br />
This thread is the thread we'll be using for drivers to register their driver number for use in CANZ licensed events and series. You are free to change your number, as long as it not within 12 months of a previous number change or attempting to change to a number that is already in use by another driver. If you change your number, you must complete any active series started with your existing driver number.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><br />
Please note: leading 0's do not constitute a separate number. #013 is the same as #13, #007 is the same a #07 and #7.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Currently registered numbers:</span></span><br />
<br />
<span style="color: #3366ff;" class="mycode_color">#0 - Reserved for statsAdmin.</span><br />
<span style="color: #3366ff;" class="mycode_color">#1 - Reserved for series defending champion.</span><br />
#2 - MRN3Drifter<br />
#4 - UnusedDragon488<br />
#7 - Chaos 7h30ry<br />
#8 - TechWo1f<br />
#9 - Mr Cozza 9<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3366ff;" class="mycode_color">#13 - z00lu</span></span><br />
#19 - Truggins<br />
#31 - ErebusV8<br />
#33 - Alsimo<br />
#38 - Sedatebeast395<br />
#53 - Scav3nger<br />
#55 - Woebegone6<br />
#67 - Clasfied Hunter<br />
#86 - Hyboi<br />
#97 - Danny G FC88<br />
#98 - JaCoBDoWsOn98 (active)<br />
#111 - BretleyS<br />
#170 - x06 The Doc 06x (active)<br />
#666 - Hellspawn77<br />
<br />
Numbers marked in blue are reserved or permanent numbers that cannot be claimed by other drivers.<br />
<br />
Reply to this thread with your preferred driver number (plus two back up numbers in order of preference). I'll use mine as an example:<br />
<br />
Scav3nger:<br />
#53<br />
#17<br />
#187<br />
<br />
Alternatively you can use the application form on the CANZ website -&gt; <a href="http://canz.screwedgamers.com/driver-number-application-form/" target="_blank" rel="noopener" class="mycode_url">http://canz.screwedgamers.com/driver-num...tion-form/</a>]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
This thread is the thread we'll be using for drivers to register their driver number for use in CANZ licensed events and series. You are free to change your number, as long as it not within 12 months of a previous number change or attempting to change to a number that is already in use by another driver. If you change your number, you must complete any active series started with your existing driver number.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><br />
Please note: leading 0's do not constitute a separate number. #013 is the same as #13, #007 is the same a #07 and #7.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Currently registered numbers:</span></span><br />
<br />
<span style="color: #3366ff;" class="mycode_color">#0 - Reserved for statsAdmin.</span><br />
<span style="color: #3366ff;" class="mycode_color">#1 - Reserved for series defending champion.</span><br />
#2 - MRN3Drifter<br />
#4 - UnusedDragon488<br />
#7 - Chaos 7h30ry<br />
#8 - TechWo1f<br />
#9 - Mr Cozza 9<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3366ff;" class="mycode_color">#13 - z00lu</span></span><br />
#19 - Truggins<br />
#31 - ErebusV8<br />
#33 - Alsimo<br />
#38 - Sedatebeast395<br />
#53 - Scav3nger<br />
#55 - Woebegone6<br />
#67 - Clasfied Hunter<br />
#86 - Hyboi<br />
#97 - Danny G FC88<br />
#98 - JaCoBDoWsOn98 (active)<br />
#111 - BretleyS<br />
#170 - x06 The Doc 06x (active)<br />
#666 - Hellspawn77<br />
<br />
Numbers marked in blue are reserved or permanent numbers that cannot be claimed by other drivers.<br />
<br />
Reply to this thread with your preferred driver number (plus two back up numbers in order of preference). I'll use mine as an example:<br />
<br />
Scav3nger:<br />
#53<br />
#17<br />
#187<br />
<br />
Alternatively you can use the application form on the CANZ website -&gt; <a href="http://canz.screwedgamers.com/driver-number-application-form/" target="_blank" rel="noopener" class="mycode_url">http://canz.screwedgamers.com/driver-num...tion-form/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Welcome to CANZ!]]></title>
			<link>http://screwedgamers.com/forum/showthread.php?tid=10</link>
			<pubDate>Thu, 01 Oct 2015 15:00:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://screwedgamers.com/forum/member.php?action=profile&uid=2">Scav3nger</a>]]></dc:creator>
			<guid isPermaLink="false">http://screwedgamers.com/forum/showthread.php?tid=10</guid>
			<description><![CDATA[Welcome to the Confederation of Australian and New Zealand Racing Community (CANZ Racing Community)!<br />
<br />
Forming from the RGL Online Racing Community, CANZ aims to provide a social online racing community with structured series and community events. In 2016 we will begin this new journey, starting with the return of the RGL classic V8 Supercars Series, and the newly established Sportscar Championship Series. Along with exciting new series that the community will bring to us in the coming months.<br />
<br />
For more information on how to make a series of your own, please <a href="http://www.screwedgamers.com/forums/showthread.php?tid=11&amp;pid=11#pid11" target="_blank" rel="noopener" class="mycode_url">head to this thread</a>!<br />
<br />
Thanks for joining us on this new adventure, we'll see you on the grid in 2016!]]></description>
			<content:encoded><![CDATA[Welcome to the Confederation of Australian and New Zealand Racing Community (CANZ Racing Community)!<br />
<br />
Forming from the RGL Online Racing Community, CANZ aims to provide a social online racing community with structured series and community events. In 2016 we will begin this new journey, starting with the return of the RGL classic V8 Supercars Series, and the newly established Sportscar Championship Series. Along with exciting new series that the community will bring to us in the coming months.<br />
<br />
For more information on how to make a series of your own, please <a href="http://www.screwedgamers.com/forums/showthread.php?tid=11&amp;pid=11#pid11" target="_blank" rel="noopener" class="mycode_url">head to this thread</a>!<br />
<br />
Thanks for joining us on this new adventure, we'll see you on the grid in 2016!]]></content:encoded>
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