With the 2016 Pre-season Cup underway, I want to open up discussions about team salary caps and drafts. The concept is to see some level of fairness in the skill level of the teams involved, to avoid the best players stacking to one team and forever dominating any competitions being run. The hope is that this will also add further depth to the game with game day strategies and recruiting prowess coming to the fore.
While we can't determine what the salary cap will be as yet, we will be working on making it low enough so that generally each team can only afford one high level player, or two mid level. Either way it is unlikely you will be able to pick exactly who you want if they are good performers.
There are some rules being drawn up in regards to drafts and team selection, but for now, I would like to hear more from anyone taking part, and pointing out any issues you may see with a system like this, such as potential loop holes, players being selected by a captain/coach that they would struggle playing with/for.
Any ideas and suggestions welcome so that we can cover off on them with rules and tweaks to the system. It may take until later this year when we have completed two seasons in order to get it right, but starting off in a good position is best.
To help kick start here are some ideas I am floating around this space:
Things to cover off on are rules around subs and what happens if a player quits the competition - I feel any player that does so cannot return until at least the end of that season.
Over to those who wish to have a say:
While we can't determine what the salary cap will be as yet, we will be working on making it low enough so that generally each team can only afford one high level player, or two mid level. Either way it is unlikely you will be able to pick exactly who you want if they are good performers.
There are some rules being drawn up in regards to drafts and team selection, but for now, I would like to hear more from anyone taking part, and pointing out any issues you may see with a system like this, such as potential loop holes, players being selected by a captain/coach that they would struggle playing with/for.
Any ideas and suggestions welcome so that we can cover off on them with rules and tweaks to the system. It may take until later this year when we have completed two seasons in order to get it right, but starting off in a good position is best.
To help kick start here are some ideas I am floating around this space:
- Introduction of proper registration forms (not relying on forum posts for this) that will enable us to capture more information about players
- Registration forms would include a section for players to request a preferred team/captain and/or players they would want to join
- At the completion of each season players can request to stay with a team, otherwise they enter the draft pool
- Lowest finishing sides from the home and away season play off for additional salary cap space while top teams compete in a finals series
- All new players recruited will be worth the set minimum value (yet to be determined).
Things to cover off on are rules around subs and what happens if a player quits the competition - I feel any player that does so cannot return until at least the end of that season.
Over to those who wish to have a say: