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Latest Threads
2017 Structure and Change...
Forum: CANZ News
Last Post: Scav3nger
2 hours ago
» Replies: 29
» Views: 11,315
2019 Changes to CANZ Regu...
Forum: CANZ News
Last Post: Scav3nger
2 hours ago
» Replies: 0
» Views: 1
Confirmed TEC's List
Forum: CANZ News
Last Post: Scav3nger
3 hours ago
» Replies: 0
» Views: 3
2017 Gaming wishlist
Forum: Community Noticeboard
Last Post: Scav3nger
02-01-2017, 12:08 PM
» Replies: 1
» Views: 849
The Unofficial 2v2 Untitl...
Forum: Rocket League
Last Post: z00lu
02-01-2017, 10:09 AM
» Replies: 10
» Views: 3,689
CANZ V817 [Official Threa...
Forum: CANZ Series Discussion
Last Post: Chaos 7h30ry
01-31-2017, 11:06 AM
» Replies: 17
» Views: 5,710
Xbox One Backwards compat...
Forum: Other Games
Last Post: Woebegone6
01-16-2017, 12:34 PM
» Replies: 11
» Views: 7,667
Rocket League social - Tu...
Forum: Rocket League
Last Post: Scav3nger
01-16-2017, 09:53 AM
» Replies: 1
» Views: 822
Virgin Australia SuperCar...
Forum: General Motorsport
Last Post: Woebegone6
01-16-2017, 04:58 AM
» Replies: 0
» Views: 528
[FM6] Summer Social Serie...
Forum: CANZ Series Discussion
Last Post: Woebegone6
01-12-2017, 08:02 AM
» Replies: 26
» Views: 8,692

  2019 Changes to CANZ Regulations
Posted by: Scav3nger - 2 hours ago - Forum: CANZ News - No Replies

Hey all,

The following changes are being made to the regulations in preparation for 2019. Please familiarise yourselves with the changes to avoid any confusion.

Section 1.2 Eligible Competitors

Racing is open to any driver regardless of skill level. Appropriate competitions for all skill levels are available. While eligibility is open to all drivers, application fees (in the form of Screwed Gamers Points) may apply.

Section 2.1 Team Entitlement Contracts (TEC's)

CANZ employs a system of TEC’s. TEC’s represent the ability for independent or privateer teams to form recognised teams for the CANZ championship season. Any new member of the CANZ Racing Community will enter as a privateer unless joining a team with an existing TEC. Please view the following link for a list of teams with current TEC's.

C) Only one TEC is required for a team to compete in championships on any game as long as the team name remains the same. Any change to a TEC registered team name in-season will result in a loss of all points for that team.

3.1 Competitor Responsibilities:

It is the responsibility of the competitor to ensure full compliance with the regulations of a series, check the series specific regulations in the appropriate thread(s) to ensure these regulations are met. check the series specific regulations on the Screwed Gamers website to ensure these regulations are met.

4.3 Grid Positions:

Each grid position shall be decided on lap times set in qualifying session(s), with the fastest driver being placed on pole position and the remainder in order of qualifying times unless race-specific ruling (such as reverse grid) override this rule. If two or more drivers record equal lap times the first driver to record the time shall take precedence unless handled otherwise by game software.

Section 5.3 Points System:

1.       230
2.       200
3.       180
4.       160
5.       140
6.       120
7.       100
8.       90
9.       80
10.   70
11.   60
12.   50
13.   40
14.   30
15.   20
16.   10
17.   5 for every position further

6.4 Penalty Types:
Penalties are handed out in the following categories:
A) Points penalty from the drivers’ championship points
B) Points penalty from the drivers’ SGP bank (aka a fine)
B) Grid position penalty (where possible)
C) Exclusion from qualifying at the next event
D) Exclusion from the following round.
Exclusions will only be handed out in the most extreme of cases or in the event of repeat offenders.

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  Confirmed TEC's List
Posted by: Scav3nger - 3 hours ago - Forum: CANZ News - No Replies

This post will contain an up to date listing of all teams with current Team Entitlement Contracts making them eligible to race for Teams/Constructors Championships.

All TEC's will have a unique three character identification tag. This is used as a shortcode to identify the team where the full name cannot be used.

Current TEC's:
TEC-AGM AusGear Motorsport
TEC-SDR Second Degree Racing
TEC-MMM Moobie Madness Motorsport
TEC-SMM SM Motorsport

TEC-DLR Dead Last Racing
TEC-NRD NERD Motorsport
TEC-SYB Start Ya Bastard Racing

Last Update: 15/10/2018

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  2017 Gaming wishlist
Posted by: z00lu - 02-01-2017, 10:16 AM - Forum: Community Noticeboard - Replies (1)

Another year, another thousand or so games coming out.....which ones are on your wish list?

For me I have two on the radar and that's about it:

Sea of Thieves
State of Decay 2

The latter is locked in, especially with co-op game play - hoping to organise a crew that will join me and stream gameplay regularly, provided I can spare the time....haha

Sea of Thieves is subject to reviews etc upon release.

Wait and see what others post which may pique my interest.

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  Rocket League social - Tue 18th Jan
Posted by: z00lu - 01-16-2017, 08:45 AM - Forum: Rocket League - Replies (1)

For those that may have missed the post on Discord, here is the details for tomorrow nights social:

If we get 6 players

  •  3v3 in standard, random teams each match
If we get 7 players
  • I spectate/stream/commentate said matches above
If we get 8 players
  • two lobbies of 2v2 (bit of a look in at the upcoming competition)
If we get 9 players
  • I will once again spectate one lobby for a few matches, then a few in the other lobby
If we get 10 players
  • 1 x 3v3 lobby, 1 x 2v2 lobby
If we get 11 players
  • as per previous odd numbered options using 10 player set up
If we get 12 players
  • 1 x 3v3 in standard, 1 x 3v3 in rumble (optional if all want to play standard
See how we go - last check I think we have the following players;


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  Virgin Australia SuperCars 2017
Posted by: Woebegone6 - 01-16-2017, 04:58 AM - Forum: General Motorsport - No Replies

It's that time of year again where the Clipsal 500 is around the corner and now entering the livery unveiling season of the 2017 season.

First story of the new season is that HRT RBRA have picked up Matt Campbell to co-drive with SVG for the Pirtek Enduro cup. I think this has surprised everyone considering how well he drove for Nissan last season and was tipped to be a furure star at Nissan Motorsport. 

First of the livery unveiling will be this week with HRT RBRA up first.

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  The Unofficial 2v2 Untitled Tournament
Posted by: Scav3nger - 01-15-2017, 01:54 PM - Forum: Rocket League - Replies (10)

Hey everyone!

Welcome back to TSG in 2017, we hope you all had a safe and happy new year and are now ready to dive back into proceedings!

We're starting 2017 off with an unofficial 2v2 tournament open to Xbox One and PC players. The aim here is to test the waters in cross-play environments surrounding communications when organising events through the use of our Discord server. This competition will also seek to test the viability of running a 2v2 competition over maintaining our previous 3v3 format. There a couple of changes I will outline below but it should be noted the change will only occur should we find the overall competition runs smoother as a 2v2 than it did in its 3v3 format.

For this tournament we won't be running a salary cap as it is not an official tournament but will be making an effort to organise balanced teams internally based off the registrations. Competition length will be determined by the number of registrations and the number of teams we're able to assemble from those registrations. Where possible we'll do our best to ensure players are grouped with players on the same platform though we must emphasise this may not be 100% possible.

The main details:
Format: 2v2 Round Robin with elimination finals
Number of teams: To be determined
Matchplay format: 2-weeks-on-1-week-off, week break before finals
Number of players per team: 2
Substitutes: None (the two players assigned to the team must play or postpone their game to the next off week or the finals break)

Players interested in "Captaincy" (basically picking your own team name) should indicate as such in their registration, captains will be added as needed on a first-come-first-served basis.

Scav3nger © - Second Degree Sharks
deadx89 -
Alsimo -
WorkingData5140 -
MRN3Drifter -
SillyOlMate -
Chaos 7h30ry -

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  Merry Christmas Everyone!
Posted by: Scav3nger - 12-24-2016, 01:21 PM - Forum: Administration News - Replies (1)

From the team here at TSG, we'd like to wish you all a Merry Christmas and a safe and enjoyable New Year! See you all in 2017!

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  Forza Motorsport 7 Thread
Posted by: Scav3nger - 12-22-2016, 11:58 PM - Forum: Racing Games Discussion - No Replies

Thread to start discussions on FM7, starting with this news that the Fanatec CEO is meeting with Turn 10 to discuss wheel support and improvements:

"The news of a seventh entry in the Forza Motorsport franchise — expected to release within the next year — is unlikely to come as a surprise to anyone. What is surprising is the first mention of the team’s next project doesn’t come from Turn 10 itself, but has been outed by Fanatec CEO Thomas Jackermeier.

Thomas revealed on the Fanatec forum that he was due for a meeting with Turn 10 to discuss a number of things that could be done for the next title in the series. “If you would like to add something, please let me know,” Jackermeier posted, “Please tell me any wheel/pedal/shifter related issues you have in FM6 and let us know what new features you would like to see supported in FM7.”"

I don't suppose it's really a surprise it's coming, though I did think they may have taken the chance to add a third series to the franchise before the news of Scorpio came out. No doubt MSFT want FM7 to be a launch title for the Scorpio. Likely alongside Halo 6 which will likely also be revealed as a launch title for the Scorpio.

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  z00lu's Birthday
Posted by: Scav3nger - 12-14-2016, 04:59 AM - Forum: Off Topic - Replies (2)

My sources tell me yesterday was z00lu's birthday, we completely missed it!

Happy Birthday z00lu, hope it was a good one!

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  Button layouts
Posted by: z00lu - 12-04-2016, 12:39 AM - Forum: Rocket League - Replies (7)

Thought I would attempt a discussion here on what controller layouts everyone uses.
I think we had some discussion about this while playing the game a while back, talking about positioning of the aerial roll button (default being x).
I am using default layout but have moved the aerial roll button to the left trigger so that I can boost and barrel roll at the same time. So far so good

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