05-03-2019, 10:02 AM
Yeah I've got a selection of things in my fileshare for Halo: Reach, it's going to take a bit of time to build up a new collection since I've lost a lot of the old stuff. I'm thinking we should also aim to try and have a couple of sessions where we try to come up with some different and potentially new gametypes? I don't think we can do Hog Hill on Halo: Reach (from the old Hog X Games in the RGL days with the indestructable Gauss Hog that was a moving hill the other teams needed to try and liberate and control) but could be worth checking.
I've got the following gametypes and (if applicable) associated maps:
Car Derby (Map: Rent-a-car)
Hide and Seek
Awesomeball
Awesomenaut (when I created both of these they needed a bit of work but could be worth looking at again)
I've also got one that is Capture the Flag but you essentially spawn in the opponents base and need to run the flag into the enemies base instead of liberating it from the enemies base. So like Assault but multi-flag CTF.
There's a few more but I'll need to consult the Xbox to get a more detailed list.
I've got the following gametypes and (if applicable) associated maps:
Car Derby (Map: Rent-a-car)
Hide and Seek
Awesomeball
Awesomenaut (when I created both of these they needed a bit of work but could be worth looking at again)
I've also got one that is Capture the Flag but you essentially spawn in the opponents base and need to run the flag into the enemies base instead of liberating it from the enemies base. So like Assault but multi-flag CTF.
There's a few more but I'll need to consult the Xbox to get a more detailed list.
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