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Competition Formats
#1
I wanted to start up a thread where we start looking at some competition formats that vary the gameplay from the format we used in the pre-season cup. While we will be using this format for the foreseeable future as a main competition in an attempt to balance the teams we would like to explore some options for alternative competitions.

So, here's what we've come up with so far:

Salary Cap Mode - Teams will have a salary cap, at the start of the season they must draft players into their team based on fitting their players into the salary cap. New players will be given a base salary allowing them to fit into almost any team.
No Limits Mode - Salary Cap restriction is removed, 3v3 teams can be structured with any players desired (mutators: match length 10 minutes).
No Boost Mode - Players must learn to play without the trusty boost (mutators: No Boost, match length 5 minutes)
Zero Gravity Mode - Extreme tyre saving and rocket boosting (mutators: no gravity, infinite boost, match length 10 minutes).

Feel free to provide your thoughts, ideas, and suggestions!
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Messages In This Thread
Competition Formats - by Scav3nger - 05-19-2016, 01:34 AM
RE: Competition Formats - by z00lu - 05-20-2016, 03:25 AM

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