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  Game title focus
Posted by: z00lu - 10-04-2015, 01:58 AM - Forum: Community Noticeboard - Replies (3)

I doubt this will work, but I wonder what thoughts everyone has towards trying to narrow down the game titles we would all play together within the community as far as gaming nights go?

So rather than spread ourselves across 5-8 different titles, we have more regular sessions on 1-3 (outside of our racing).

I feel that I want to keep going with GTA V and then depending on if the games are good enough, Halo 5 and Star Wars Battlefront.....

But what are the most popular titles within the community? FIFA is up there, but I can't see myself buying a new version of it every year.

Any other games I like, I would play either by myself, or organise to play with one or two others on nights other than Thursday's.

That all said, perhaps it is a case of letting things take shape itself....

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  Forza 6 v Pcars - settings and options
Posted by: z00lu - 10-03-2015, 11:29 PM - Forum: Racing Games Discussion - Replies (3)

Just wanted to get some discussion going on what the available settings are for both games when it comes to lobbies and series formats. In particular where there is a lack of options, what thoughts are there on how to overcome them?

This probably is more relevant to FM6 as we have been using Pcars for a while now, but would be good to capture info on both and perhaps create a section in the regulations that helps potential series organisers when working out formats etc.

We might look to include a list of all options available in game too

So off the top of my head there are the following points:

Qualifying and all associated issues around this
Race restarts
Manual starts
Pit stops and strategy
Series regulations (eg limited fuel) and how to enforce them
Stewarding options


So provide your thoughts and then we can capture all the good stuff so everyone can easily access the info (save trawling through this thread for it)


To get the ball rolling, Pcars has some bugs still with regards to pit strategies actually performing as desired, so do we run series on this game with less regulations, just compulsory pit stops with no requirement to change tires or add fuel?

We seem to have established a method of combatting restarts with Pcars using the safety car.....

Without knowing too much about FM6 settings yet, Pcars seems to be the game to use if you want to do proper qualifying and avoid manual starts....top ten shootouts felt great in Pcars, especially because you could watch the other players do hot laps.

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  CANZ Driver Number Database
Posted by: Scav3nger - 10-03-2015, 02:55 PM - Forum: CANZ News - Replies (24)

Hi all,

This thread is the thread we'll be using for drivers to register their driver number for use in CANZ licensed events and series. You are free to change your number, as long as it not within 12 months of a previous number change or attempting to change to a number that is already in use by another driver. If you change your number, you must complete any active series started with your existing driver number.


Please note: leading 0's do not constitute a separate number. #013 is the same as #13, #007 is the same a #07 and #7.


Currently registered numbers:

#0 - Reserved for statsAdmin.
#1 - Reserved for series defending champion.
#2 - MRN3Drifter
#4 - UnusedDragon488
#7 - Chaos 7h30ry
#8 - TechWo1f
#9 - Mr Cozza 9
#13 - z00lu
#19 - Truggins
#31 - ErebusV8
#33 - Alsimo
#38 - Sedatebeast395
#53 - Scav3nger
#55 - Woebegone6
#67 - Clasfied Hunter
#86 - Hyboi
#97 - Danny G FC88
#98 - JaCoBDoWsOn98 (active)
#111 - BretleyS
#170 - x06 The Doc 06x (active)
#666 - Hellspawn77

Numbers marked in blue are reserved or permanent numbers that cannot be claimed by other drivers.

Reply to this thread with your preferred driver number (plus two back up numbers in order of preference). I'll use mine as an example:

Scav3nger:
#53
#17
#187

Alternatively you can use the application form on the CANZ website -> http://canz.screwedgamers.com/driver-num...tion-form/

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  From the old to the new but still old.....
Posted by: z00lu - 10-02-2015, 05:10 AM - Forum: Welcomes and Introductions - Replies (1)

Just on the off chance we have some new people joining us, I was previously the director of RGL Australia and due to real life commitments, have had to reduce my time spent managing a gaming league/community. So here I am, part of the admin team at Screwed Gamers. I hope this new era provides new and old community members alike, with a fresh start and renewed energy for gaming together, whether it be part of CANZ, playing Halo 5 in the near future or descending Mount Chiliad in GTA V.

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  CANZ Series Template
Posted by: Scav3nger - 10-01-2015, 03:16 PM - Forum: CANZ Series Discussion - No Replies

Hey all,

Below you'll find the template that should be used to give drivers all the details of the series you are planning so they can make informed decisions about whether it is a series they are interested in or not. While we offer the opportunity for everyone to open a series idea, we must stress that not all series can be run all at once, so some organisers may unfortunately miss out. To gauge interest in your idea, we recommend starting an Expression of Interest (EOI) thread prior to spending too much time putting together all the details found in the template below.

EOI's are to be used to scope interest in an idea, so you don't need the full gamut of information, but you should have a rock solid idea behind you so the community know what to expect (if it is too vague and results in confusion or excessive questions, go back and do some more work on it and start again - hopefully taking on board the questions and suggestions given by the community)

Official proposals are used to begin locking in registrations and as mentioned, if the series is popular enough (more than 8 drivers) then it will receive CANZ support via web pages etc. These threads must provide full information. You can still make some minor adjustments such as changing a track due to majority of community members requesting it, or dropping a round to shorten the season etc. But by and large, rules should be sorted, cars locked in etc.

Any questions on this post below, but for now here is the Official Series Template - just copy and paste into a new thread in the appropriate section and fill out the areas currently in light grey. The title of your thread should be: CANZ "your series name" [Official thread].

Please note: You must private message your Series thread through to the CANZ directors before posting your series to ensure all bases are covered. You do not need to PM expression of interest threads.

General Information:
Series Title: CANZ "Your series name" 
Proposed period: The period for the series to run E.G. March to October 2016
Day: E.G. Thursday nights ~9PM AEST
Category: Competitive/Amateur/Social
Number of Drivers: Either limit to 1 full lobby or open to two lobbies
Points System: All CANZ Series must run the CANZ official Points System, more information can be found the Regulations section of the forums.
Team Points: Yes/No
Teams Required: Only do this if it fits the type of series you are running
Rounds: Specify the number of rounds your series will run for.
Races: Recommended that there are no more than two races per round
Time Period: Start date - 3/7/16. End date - 6/11/16
Qualifying: If yes include Qualifying format section
Time Trials: If your series goes over the specified number of drivers, you may use time trails or submit drivers on a first-come-first-serve basis.
Rules:(Any series specific rules not outlined in the Regulations.

Vehicle Information:
Vehicle Details: Add details as required with regards to makes/models/PI etc
Upgrades: Yes/No (is the car stock?)
Tuning: Yes/No - add details if required

Livery Information:
Outline the requirements for livery designs (if applicable)

Stewarding Details:
Full stewarding:Yes/No - then explain details
Partial stewarding:Yes/No - then explain details
No stewarding:Yes/No - usually the case if running a fully social racing series
Incident submissions required:Yes/No

Qualifying:
(See rule book): There is a standard qualifying format. If you plan to deviate from this, list all necessary details and include an additional section if there is more than one type of qualifying format in a series.

Race Formats:
List details for round format such as 1 or 2 races per round, reverse grid races, how many laps or if races are time based. Add additional sections if a series contains more than on race format

Rounds and Tracks:
Include the number of rounds (this is also listed in General Information too) for the series and what tracks are to be used - if the series is popular enough, it will receive web pages where additional information can be made available. For this stage of the process, community members only need to know number of rounds and tracks. Other information such as dates and what night a series takes place will be included in the "General Information" section

Pit stops:
Select from (see rule book): Long window/Short window - avoid deviating from this format with exception of endurance races that may require additional pit stops during a race. Series don't have to have mandatory pit stops

Registration:
Use this section to keep track of registrations and watch the thread for new posts to keep the list as up to date as possible.

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  Welcome to CANZ!
Posted by: Scav3nger - 10-01-2015, 03:00 PM - Forum: CANZ News - Replies (3)

Welcome to the Confederation of Australian and New Zealand Racing Community (CANZ Racing Community)!

Forming from the RGL Online Racing Community, CANZ aims to provide a social online racing community with structured series and community events. In 2016 we will begin this new journey, starting with the return of the RGL classic V8 Supercars Series, and the newly established Sportscar Championship Series. Along with exciting new series that the community will bring to us in the coming months.

For more information on how to make a series of your own, please head to this thread!

Thanks for joining us on this new adventure, we'll see you on the grid in 2016!

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  Welcome to the Screwed Gamers Community Forums!
Posted by: Scav3nger - 10-01-2015, 02:37 PM - Forum: Administration News - Replies (1)

Hello everyone!

Welcome (back) to the Screwed Gamers Community Forums! WE'RE BACK! If you are returning from our previous existence, welcome back! If you're new and are looking for a group of serious gamers who take their gaming very seriously and are all serious about all things serious, then you're not in the right place. If, however, you're looking for a group of gamers who just love having a blast and generally having a good time, then you've come to a good place.

Allow me to briefly (re)introduce myself. I'm Scott (aka Scav3nger), creator of the Screwed Gamers and former host of the Screwed Gamers Podcast (what a big claim to fame hey?). I've spent the last couple of years rethinking the Screwed Gamers concept and have been helping build a community over at RGL Australia, however when the time came that RGL Australia looked like it was closing down I merged (or assimilated? Depends on your point of view) it into the new Screwed Gamers, completely ignoring whatever concept I had for rebuilding the Screwed Gamers. So welcome to community-on-the-fly! Get used to it, it happens a lot when I'm involved.

We have a few rules, most of which we make up when people do bad stuff, our current rules are as follows:
1) Don't be a prick
2) Enjoy the game(s)
3) Play to win, but play fair, lose honourably and win the next game.
4) Generally, have fun!

If you're from the old guard and wondering when (if) the Screwed Gamers Podcast is coming back? No idea. We'll see what happens.

If you have any questions, don't hesitate to contact a member of the administration team!

The Screwed Gamers around the internet:
Facebook: theSGofficial
Twitter: @screwed_gamers
YouTube: The Screwed Gamers (we need 100 subscribers to make a custom URL these days)
Discord: TSG's Discord

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