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Halo 5: Guardians |
Posted by: z00lu - 10-26-2015, 12:29 PM - Forum: FPS and Shooters
- Replies (10)
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So with reviews looking pretty good, I am still going to wait a few more days after release before ordering the game, just in case multiplayer suffers issues similar to the Master Chief Collection.
That should mean I will have the game by mid-late next week
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What we play! |
Posted by: z00lu - 10-20-2015, 01:34 PM - Forum: Community Noticeboard
- Replies (17)
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Building on my post regarding focus towards game titles, I am hoping everyone would be willing to use this thread to do the following:
1. List your top ten games (doesn't matter which gaming platform) in order of preference to play
2. Continually update your post as the list changes (new games released or just finding yourself playing one game more than another etc)
Hopefully this will help everyone with finding more people to game with as well as target certain titles for social nights etc
The next post will be my list as a starting point.
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[Forza 6] Bathurst V8 Supercar Hotlap Competition |
Posted by: Scav3nger - 10-20-2015, 01:13 AM - Forum: Lap Times and Hot Lap Competitions
- Replies (7)
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Hey guys,
First official hot lap competition coming at you, starting with a big one, V8 Supercars at Bathurst. Take your favourite V8 out for a spin around Bathurst and take a screeenshot of your fastest (clean) lap time for your chance to take a share of some Screwed Gamers Points and get a head start on your CANZ career bank.
Requirements: V8 Supercars must be either stock or equipped with race brakes ONLY. Tuning is allowed. Lap time must be clean.
1st place gets 500 points
2nd place will net themselves 250 points
3rd place will get 100 points
Lap Times:
xCaderz (Altima): 2:08.477
Scav3nger (E63): 2:10.240
Drifter (E63): 2:11.870
Chaos (FG-X): 2:12.957
Alsimo (E63): 2:15.221
z00lu (E63): 2:15.908
Hunter (VF): 2:17.077
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How Screwed Gamers Points work for CANZ |
Posted by: Scav3nger - 10-19-2015, 10:11 AM - Forum: CANZ News
- Replies (1)
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It's been a few days since announcing the addition of Screwed Gamers Points, and since the majority of their use at the moment is going to come from CANZ it should be outlined exactly how they are going to be used for the Racing Community.
For every series you enter, the points you earn for racing are added to your points bank in an end of series payout, this goes along with your points for replying, creating threads, and voting in polls. Points will also be earned for taking part in social nights. Team points are tracked in the CANZ database. In future we'll be adding features that will enhance the extra-racing aspect within the community, but rest assured we'll get everyone's input before implementing anything major. To start with, we've already outlined in the regulations that it will cost points to form a team within CANZ but hadn't previously put a price on the creation, team formation costs will occur as follows:
Single driver creation - If a single driver is creating a new team, it will cost the driver 2,000 points from their points bank, drivers can join existing teams and take part in social nights to amass the points necessary or can share in a dual driver creation.
Dual driver creation - If two drivers are creating a new team, it will cost each driver 1,000 points from their points bank. Sharing the cost across two drivers lowers the amount necessary to form the new team, and also fills the line up.
The forums "donations" system allows for members with points to essentially fund another members actions. Say, for example, you introduce a friend to CANZ and both take part in a social night, you can donate the points earned to your friend to help them get a kickstart in their CANZ career.
Current point distribution:
Race meet for drivers: Points equal to those earned as per CANZ points system paid in full at the end of a season (250 for 1st place, 200 for 2nd, and so on)
Race meet for teams: Combined total of competing driver(s) added to team points bank.
Social night: 500 points, bonus 250 for introducing a friend to CANZ
Championship Bonus: 1st place in drivers championship title earns a bonus 1,000 points
Championship Bonus: 1st place in teams/constructors title earns both drivers 500 points each and the team a bonus 1,000 points for the team bank
If a series runs awards for pole positions and/or fastest laps those points will also be paid out at the end of the season.
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Screwed Gamers Points |
Posted by: Scav3nger - 10-15-2015, 05:51 AM - Forum: Administration News
- Replies (7)
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Hey everyone,
New addition to the forums, we've added a points system we're calling Screwed Gamers Points (SGP's) in accordance with a CANZ regulation that is going to be implemented in different ways across the forums. At the moment it is only related to CANZ, but we will probably find uses for it in other areas in the future, so start banking those points!
Here's how you can earn:
50 points for registering
10 points for each post
20 points for each thread created
10 points for every poll created
5 points for every poll you vote on
5 points for every reply made in a thread you've created
10 points for every thread rated
1 point for every page view
100 points per referral, bring a friend and earn points!
View the current leaderboard here: http://screwedgamers.com/forums/newpoint...tion=stats
Happy Banking!
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Iracing |
Posted by: Clasfied Hunter - 10-12-2015, 09:17 AM - Forum: Racing Games Discussion
- Replies (1)
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For anyone with a wheel...
IRacing is offering till end of October 50% of new memberships...
I current have plans of getting it again, will be spending $3400 on a new setup, which I will be able to use on PCARS also.
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2015 Bathurst 1000 Prediction Comp |
Posted by: z00lu - 10-06-2015, 11:56 AM - Forum: General Motorsport
- Replies (13)
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Alrighty!
So with the great race just a few days away from starting, it is time to start what I hope will be an annual event on the Screwed Gamers/CANZ calendar! The ultimate Bathurst Prediction Competition. Everyone who wishes to participate, will make their predictions on a variety of areas revolving around the Bathurst 1000 this coming weekend. You will earn points for getting predictions correct, in some cases they may be worth more points than others. And just to add some reward for effort, the winner will be awarded the ability to shape one of the 2016 CANZ series. We are yet to announce exactly what choices and influence the winner will have, but will hope to finalise this by Thursday!
In the event of the winner being someone who is not taking part in the CANZ racing in 2016, the prize will go to the highest placed person who is - but obviously the official winner will be crowned the King of Bathurst!
Now a couple of rules:
- All predictions must be placed between Wednesday 11:30pm EDST and Thursday 11:59pm EDST, at which point the thread will be locked.
- Between now and Wednesday 11pm EDST, we have the ability to add more prediction areas in case you think of something I haven't. Hence why no one can submit predictions until 11:30pm tomorrow night. All suggestions will be removed from the thread to keep it clean and easy for myself to check back through after Sunday evening.
- In some cases points will be awarded to the person(s) whose prediction is closest - e.g. if the first safety car comes out on lap 10 and no one predicts this correctly, the next closest prediction will get the points.
So without further ado, below are the areas where you can provide your predictions. The points each prediction is worth is listed in brackets. Please post below ASAP with additional prediction areas ASAP!
QUALIFYING & PRACTICE:
Pole position (3p):
Last place (5p):
Fastest lap time in practice across all sessions (2p):
RACE:
What lap will the first safety car appear on (not including a start under the safety car) (4p):
Who will be involved in the first crash (can be a single car crash) (5p):
How many Safety Cars will occur across the whole race (5p):
Who will set the fastest lap of the race (3p):
How long will the race run for (hours and minutes) (3p):
Who will be the first to retire from the race (3p):
How many DNF's will there be (4p):
Which team (ie FPR, Red Bull, Tekno) will be the first to stuff up a pit stop, includes driver stalling the car (6p):
How many laps will the "all girls" team last (5p):
How many ad breaks will there be in the Free-to-air coverage (from the start of the race, to completion of the final lap) - (3p):
Will the SuperBlack entry achieve a better result than last year? (1p): Yes/No
Who will win (5p):
Podium positions (name the three teams on the podium in order - must be exact) (10p):
Any more just post below!
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Game title focus |
Posted by: z00lu - 10-04-2015, 01:58 AM - Forum: Community Noticeboard
- Replies (3)
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I doubt this will work, but I wonder what thoughts everyone has towards trying to narrow down the game titles we would all play together within the community as far as gaming nights go?
So rather than spread ourselves across 5-8 different titles, we have more regular sessions on 1-3 (outside of our racing).
I feel that I want to keep going with GTA V and then depending on if the games are good enough, Halo 5 and Star Wars Battlefront.....
But what are the most popular titles within the community? FIFA is up there, but I can't see myself buying a new version of it every year.
Any other games I like, I would play either by myself, or organise to play with one or two others on nights other than Thursday's.
That all said, perhaps it is a case of letting things take shape itself....
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Forza 6 v Pcars - settings and options |
Posted by: z00lu - 10-03-2015, 11:29 PM - Forum: Racing Games Discussion
- Replies (3)
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Just wanted to get some discussion going on what the available settings are for both games when it comes to lobbies and series formats. In particular where there is a lack of options, what thoughts are there on how to overcome them?
This probably is more relevant to FM6 as we have been using Pcars for a while now, but would be good to capture info on both and perhaps create a section in the regulations that helps potential series organisers when working out formats etc.
We might look to include a list of all options available in game too
So off the top of my head there are the following points:
Qualifying and all associated issues around this
Race restarts
Manual starts
Pit stops and strategy
Series regulations (eg limited fuel) and how to enforce them
Stewarding options
So provide your thoughts and then we can capture all the good stuff so everyone can easily access the info (save trawling through this thread for it)
To get the ball rolling, Pcars has some bugs still with regards to pit strategies actually performing as desired, so do we run series on this game with less regulations, just compulsory pit stops with no requirement to change tires or add fuel?
We seem to have established a method of combatting restarts with Pcars using the safety car.....
Without knowing too much about FM6 settings yet, Pcars seems to be the game to use if you want to do proper qualifying and avoid manual starts....top ten shootouts felt great in Pcars, especially because you could watch the other players do hot laps.
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