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TSG's Bring Your Own Team Knock Out Contest (XONE and PC) |
Posted by: Scav3nger - 05-30-2016, 12:37 AM - Forum: Rocket League
- Replies (16)
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TSG's Bring Your Own Team Knock Out Contest (XONE and PC)
This is your chance to bring together your A-Team, assemble your Avengers, form your..... well, you get my point. For this tournament players and captains will be free to assemble their own teams in a one night knockout contest!
The competition will take shape in a double elimination bracket of 3v3 games, which will be organised based on the number of teams entered. This competition will be open to Xbox AND PC players (now that cross-platform multiplayer is supported) so spread the word!
All games will use default mutators (including 5 minute game time to keep things rapid-fire). Remember that cross platform play must be turned on while playing in private lobbies with the other platform!
Signups for teams and players can be made here, corresponding threads for teams looking for players and players looking for teams can be found in the Rocket League forum.
Final date for the competition is TBA, but we're aiming for Tuesday June 21st.
Registrations (Team Name - Players):
Second Degree Sharks - Scav3nger, x06 The Doc 06x, Clasfied Hunter
The Ozstars - Unuseddragon488, Chaos 7h30ry, Hypershadow
Midnight Raiders - MRN3Drifter, TBA, TBA
TWTP - NuclearNinja23, NuclearMajor69, XDrinkTilDeathX
Marauders - z00lu, Furious wolf, Brute x magicz
Currently unteamed:
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Competition Formats |
Posted by: Scav3nger - 05-19-2016, 01:34 AM - Forum: Rocket League
- Replies (1)
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I wanted to start up a thread where we start looking at some competition formats that vary the gameplay from the format we used in the pre-season cup. While we will be using this format for the foreseeable future as a main competition in an attempt to balance the teams we would like to explore some options for alternative competitions.
So, here's what we've come up with so far:
Salary Cap Mode - Teams will have a salary cap, at the start of the season they must draft players into their team based on fitting their players into the salary cap. New players will be given a base salary allowing them to fit into almost any team.
No Limits Mode - Salary Cap restriction is removed, 3v3 teams can be structured with any players desired (mutators: match length 10 minutes).
No Boost Mode - Players must learn to play without the trusty boost (mutators: No Boost, match length 5 minutes)
Zero Gravity Mode - Extreme tyre saving and rocket boosting (mutators: no gravity, infinite boost, match length 10 minutes).
Feel free to provide your thoughts, ideas, and suggestions!
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[SCS] Stewards Briefing - Round 5 |
Posted by: Scav3nger - 05-18-2016, 03:30 AM - Forum: CANZ Stewarding Centre
- No Replies
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Round 5, Monza, Stewards Briefing
May 18th, 2016
Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure
Pit Entry and Exit
All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.
Qualifying Procedure:
For the Sportscar Championship Series (SCS) we will be splitting qualifying for GT and LMP vehicles into two groups. The session will be set to 30 minutes, GT cars will qualify in the first 15 minutes of the session, after 15 minutes are up they must complete the lap they are on and then return to pit lane (driver MUST drive back to pits, do not jump back to pit lane). LMP's will have 10 minutes from the 16 minute mark. At 26 minutes they must complete the lap they are on and then drive back to pit lane. In the last four minutes take note of who qualified ahead of you in your class as you will be starting behind them.
Always keep note of who has qualified ahead of you in your class so you know who to start behind at the start of the race. It is your responsibility to keep note of this otherwise you may need to start from the back of the field.
Starting Procedure:
The first lap of the race will be consumed for the rolling start to allow runners to get into their positions in LMP/GT groups (having previously noted who they are to start behind), the LMP field will lead the group at a safe speed around the installation lap and will form into 2x2 out of the last corner for the race start and reduce speed to 60kph to group the field up.
The pole position driver will control the field, the circuit will be considered green out of the last corner of the circuit and the pole position driver may chose to start the race at any point between the exit of the last corner and the start/finish line, at this point the race will start regardless of if the pole position driver has accellerated or not.
Pit Entry and Exit:
As always pit entry must be communicated with surrounding drivers early to ensure no incidents arise as a result of a vehicle heading into pit lane.
On pit exit, communicate clearly that you are exiting and ensure that you stay to the right if other traffic is in the area as turn 1 is a tight right hander.
Thanks guys, have a good race!
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[V8SC] Stewards Briefing - Round 4 |
Posted by: Scav3nger - 05-09-2016, 09:41 AM - Forum: CANZ Stewarding Centre
- Replies (7)
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Round 4, Rio National, Stewards Briefing
June 2nd, 2016
Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure
Corner Cutting and Track Extending Ruling(s)
Pit Entry and Exit
All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.
Qualifying Procedure:
Qualifying for Round 4 of the CANZ V8 Supercars series will be a timed session of 15 minutes. No shootout session or group split will be required for this circuit. Please spread yourselves out on circuit to avoid dirtying others laps through drafting.
Starting Procedure:
For the first race, a standard start will be used. Should a reverse grid race be run, a standing manual start will be used to set grid positions.
Corner Cutting and Track Extending:
For this round we are seeing our first advisement of track limits, specifically focusing on the chicane section of the circuit. All drivers are advised that the line through this section must see two wheels on circuit at all times. Anyone taking out the tyres and spreading them across the circuit will earn bonus points on their penalty tally (not really... unless you're Caderz)
Please observe the following images:
![[Image: YjJlqie.png]](http://i.imgur.com/YjJlqie.png)
![[Image: Ae4zSKQ.png]](http://i.imgur.com/Ae4zSKQ.png)
In the above, image one is considered a legal path across the kerbing, while image two is an example of a penalty incurring cut (taking the tyres out with it). Two more examples of corner cuts are included below.
![[Image: YE6XqC0.png]](http://i.imgur.com/YE6XqC0.png)
![[Image: CpXWx6w.png]](http://i.imgur.com/CpXWx6w.png)
Pit Entry and Exit:
For pit entry, please communicate early that you will be entering the pits as it does break off from the racing line rather rapidly and may see drivers slowing towards pit entry. As always you cannot pit at the end of the first lap unless you have damage, and you must not pit on the last lap and finish the race in the pit lane.
For pit exit please observe the following images:
![[Image: 1zSFBDg.png]](http://i.imgur.com/1zSFBDg.png)
![[Image: 7qyhXqv.png]](http://i.imgur.com/7qyhXqv.png)
![[Image: RLSAooN.png]](http://i.imgur.com/RLSAooN.png)
To avoid incidents on pit exit, the far right "lane" painted on the ground will be the feed-in lane for traffic exiting the pits to get up to speed. Vehicles exiting pit lane must stay to the right side of the circuit until the line breaks just after the symbol on the road pictured in image three above.
Any questions, pop them below!
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Battlefield 1 |
Posted by: Scav3nger - 05-07-2016, 03:55 AM - Forum: FPS and Shooters
- No Replies
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Long awaited, it would seem Battlefield is on it's way back to it's roots with the latest iteration set in a World War 1 era, however it does appear to be an "alternate" WW1, likely one which allow some creative freedom.
I'm interested to see where this goes, but still firmly believe that we can teach valuable lessons of history through factually accurate games set in historical events like WW1 and WW2, so I would be interested to see if the campaign focuses on realism or the entire game is based around this alternate version of history.
Either way, I'd be more inclined to get this over Infinite Warfare, despite my interest in getting Modern Warfare Remastered.
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GTA game night - Thu 12/5 |
Posted by: z00lu - 05-06-2016, 02:33 PM - Forum: GTA
- Replies (2)
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So with no CANZ next Thursday and rocket league taking up most Tuesday's at the moment, figured it was high time GTA got a run. Hopefully with this much of a heads up we can see up to 10 Panto's feature in a Mounting of Chiliad race, followed by the ever increasing popularity of the descent race (because the Panto is the best car for it).
After that we can check out some races and adversary modes, followed by some random chaos where we waste a lot of ammo and lives shooting each other and then keeping the cops at bay.
Thursday 12th May from approx 8:45pm AEST
Post below if you are keen.....
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