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GTA MEGA Social night |
Posted by: z00lu - 06-23-2016, 02:14 AM - Forum: GTA
- Replies (13)
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The plan:
To host the largest GTA social we have ever had across RGL and TSG, where we will continue our favourite event - Mounting of Chiliad, and The Descent using none other than the Panto vehicle (tiny smart car). This will be followed by the usual random chaos as well as some racing and other game types suited to lobby numbers.
When:
To be advised, though it will be either a Tuesday or Thursday night. Due to the goal of building a big lobby, the aim will be to start from 8:30pm AEST, with the first event beginning by 9:30pm.
Stay tuned for the date!
List of potential players:
- z00lu
- Scav3nger
- deadx89
- Blogsie360
- MrDaddyDavis
- Woebegone
- Alsimo
- Ollie9394
- Caderz
- MRN3Drifter
- The Doc
- Clasfied Hunter
- Techwo1f
- Kotic (DaddyDavis friend)
- NuclearNinja
- NuclearMajor
- DrinktilDeath
Might be missing some peeps.
Post below if you are keen once the date is released and I'll update the list above.
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[V8SC] Bathurst Lap Times |
Posted by: Scav3nger - 06-05-2016, 09:29 AM - Forum: Lap Times and Hot Lap Competitions
- Replies (10)
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Share your best lap times for the upcoming Bathurst Enduro!
Just been doing some testing for a fuel strategy (the strategy itself didn't work, just FYI) but I managed to get a 2:08.363. Turns out going slower makes you faster, the faster I tried to push it the slower I got, started lifting and coasting into half the corners and went over a second faster than my previous best 2:09.442, not bad.
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[V8SC] Round 5, Bathurst, Stewards Briefing |
Posted by: Scav3nger - 06-04-2016, 03:39 AM - Forum: CANZ Stewarding Centre
- Replies (3)
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Round 5, Bathurst, Stewards Briefing
June 30th, 2016
29 lap endurance event, worked out based on 2:09's going into one hour 28 times + 1 lap.
Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure
Pit Entry and Exit
All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.
Qualifying Procedure:
For our Bathurst round we'll be doing a single lap shootout qualifying session.
The session will be set to three laps. Each driver will get an outlap, and a flying lap before all drivers cross the finish line on the third lap to complete the session. The order will be determined on reverse championship order (if you are lower down the championship standings you will set your time earlier).
The driver taking the first lap will proceed immediately to complete their out lap and flyer. All other drivers are to move to the grass area to the left of the exit of turn one and pit-out. All other drivers are to maintain position on the grass until the driver ahead of them starts their flying lap (passes the field waiting on the mountain straight), once the driver on a flying lap passes this area the next driver can commence their out lap. Once a driver has completed their flying lap, they must return to the grassed area at the pit out to wait for other drivers to complete their flying lap. Assuming a similar number to that which we had on Thursday (10-12 drivers) the session should take approximately 15-20 minutes.
Starting Procedure:
A standard start will be used. There will be no reverse grid race this round as it is the endurance round. If there is it will be a non-championship scoring race.
Pit Entry and Exit:
Pit entry and exit for Bathurst is fairly straight forward, call it early so drivers are aware you're heading in, and call when you are exiting. The racing line merges from the right of the circuit across to the left so traffic will be able to filter.
Any questions, pop them below!
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TSG's Bring Your Own Team Knock Out Contest (XONE and PC) |
Posted by: Scav3nger - 05-30-2016, 12:37 AM - Forum: Rocket League
- Replies (16)
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TSG's Bring Your Own Team Knock Out Contest (XONE and PC)
This is your chance to bring together your A-Team, assemble your Avengers, form your..... well, you get my point. For this tournament players and captains will be free to assemble their own teams in a one night knockout contest!
The competition will take shape in a double elimination bracket of 3v3 games, which will be organised based on the number of teams entered. This competition will be open to Xbox AND PC players (now that cross-platform multiplayer is supported) so spread the word!
All games will use default mutators (including 5 minute game time to keep things rapid-fire). Remember that cross platform play must be turned on while playing in private lobbies with the other platform!
Signups for teams and players can be made here, corresponding threads for teams looking for players and players looking for teams can be found in the Rocket League forum.
Final date for the competition is TBA, but we're aiming for Tuesday June 21st.
Registrations (Team Name - Players):
Second Degree Sharks - Scav3nger, x06 The Doc 06x, Clasfied Hunter
The Ozstars - Unuseddragon488, Chaos 7h30ry, Hypershadow
Midnight Raiders - MRN3Drifter, TBA, TBA
TWTP - NuclearNinja23, NuclearMajor69, XDrinkTilDeathX
Marauders - z00lu, Furious wolf, Brute x magicz
Currently unteamed:
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Competition Formats |
Posted by: Scav3nger - 05-19-2016, 01:34 AM - Forum: Rocket League
- Replies (1)
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I wanted to start up a thread where we start looking at some competition formats that vary the gameplay from the format we used in the pre-season cup. While we will be using this format for the foreseeable future as a main competition in an attempt to balance the teams we would like to explore some options for alternative competitions.
So, here's what we've come up with so far:
Salary Cap Mode - Teams will have a salary cap, at the start of the season they must draft players into their team based on fitting their players into the salary cap. New players will be given a base salary allowing them to fit into almost any team.
No Limits Mode - Salary Cap restriction is removed, 3v3 teams can be structured with any players desired (mutators: match length 10 minutes).
No Boost Mode - Players must learn to play without the trusty boost (mutators: No Boost, match length 5 minutes)
Zero Gravity Mode - Extreme tyre saving and rocket boosting (mutators: no gravity, infinite boost, match length 10 minutes).
Feel free to provide your thoughts, ideas, and suggestions!
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[SCS] Stewards Briefing - Round 5 |
Posted by: Scav3nger - 05-18-2016, 03:30 AM - Forum: CANZ Stewarding Centre
- No Replies
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Round 5, Monza, Stewards Briefing
May 18th, 2016
Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure
Pit Entry and Exit
All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.
Qualifying Procedure:
For the Sportscar Championship Series (SCS) we will be splitting qualifying for GT and LMP vehicles into two groups. The session will be set to 30 minutes, GT cars will qualify in the first 15 minutes of the session, after 15 minutes are up they must complete the lap they are on and then return to pit lane (driver MUST drive back to pits, do not jump back to pit lane). LMP's will have 10 minutes from the 16 minute mark. At 26 minutes they must complete the lap they are on and then drive back to pit lane. In the last four minutes take note of who qualified ahead of you in your class as you will be starting behind them.
Always keep note of who has qualified ahead of you in your class so you know who to start behind at the start of the race. It is your responsibility to keep note of this otherwise you may need to start from the back of the field.
Starting Procedure:
The first lap of the race will be consumed for the rolling start to allow runners to get into their positions in LMP/GT groups (having previously noted who they are to start behind), the LMP field will lead the group at a safe speed around the installation lap and will form into 2x2 out of the last corner for the race start and reduce speed to 60kph to group the field up.
The pole position driver will control the field, the circuit will be considered green out of the last corner of the circuit and the pole position driver may chose to start the race at any point between the exit of the last corner and the start/finish line, at this point the race will start regardless of if the pole position driver has accellerated or not.
Pit Entry and Exit:
As always pit entry must be communicated with surrounding drivers early to ensure no incidents arise as a result of a vehicle heading into pit lane.
On pit exit, communicate clearly that you are exiting and ensure that you stay to the right if other traffic is in the area as turn 1 is a tight right hander.
Thanks guys, have a good race!
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