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  Interest in F1 2016 series
Posted by: CrashCaderz - 08-27-2016, 01:45 AM - Forum: CANZ Series Discussion - Replies (18)

With this years F1 game being an improvement to previous titles (surprisingly from codemasters) I'm just wanting to get interest into how many of you would like to have a F1 2016 series next year in CANZ. We haven't had an F1 series before and i think it'll work well with Drivers Championship, but also Constructors Championship with 2 car teams. I'm just looking for interest, so formats or information haven't been decided on yet. Comment if your interested, i think it will be a good series if we can get it going.

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  2017 pCARS Test Night - Oct 27th
Posted by: Scav3nger - 08-26-2016, 11:45 AM - Forum: Social Nights and One-off Events - Replies (9)

Pretty straight forward this one, simply put we're testing GT3's, the Ford V8, and a couple other ideas for series we might be able to run.

We won't be using Formula B's, we know what they're like already.

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Sad [V8SC] Yas Marina Corkscrew
Posted by: z00lu - 08-26-2016, 07:29 AM - Forum: Lap Times and Hot Lap Competitions - Replies (14)

Getting the wheels turning with a massive 2:08.9xx
Tongue

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  2017 Series Test Night - November 3rd
Posted by: Scav3nger - 08-24-2016, 03:49 AM - Forum: Social Nights and One-off Events - Replies (21)

On November 3rd we'll be holding a series test night for 2017 and the final two rounds of the Muscle Car Masters. We may also do some social racing if we cover everything quickly enough.

On the night we will be testing the following for viability and racing quality:
GT3/GTE, understandably some vehicles on this list would probably require balancing, the idea is to determine how much work would be involved.
Formula Ford, likely a support series
Classic F1 using the 1976 vehicles
TCC using any vehicle from the STCC, WTCC, or BTCC
RS200's, an old classic
Modern Hatchback, using any C class hatchback
Bring Your Own (A Class) Series
Mini Cooper Classic
MX-5 Cup
CotF 2.0 (would require a bit of work bringing some cars up to spec and getting them balanced, but I think we'd manage it if we worked together)

I've personally made the decision to remove modern Formula 1 and IndyCar's from the list as these vehicles are easily damaged and not very fun to drive when damaged.

We won't be using V8's on the night because we already know the kind of racing we get out of those, this is purely to see if we can find anything that can out-do them (plus looking at a few support ideas too).

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  2017 Changes To The Website
Posted by: Scav3nger - 08-21-2016, 10:06 AM - Forum: Administration News - Replies (15)

Hello Everyone.

Just want to drop this here to keep everyone up to date on the latest progress with the website side of things.

In 2017 there'll be a couple of changes rolling out. Firstly, and heavily involving, CANZ. The current subsite was to serve a purpose I feel was not adequately being used for that purpose, increasingly people continue to ask, either directly or indirectly, when an event is taking place and at what time despite that information being available and, in the case of start times, fairly consistent. So canz.screwedgamers.com in it's current format will be closed down at years end, with all news and articles to do with CANZ to now be featured on the main website along with Soccar/Rocket League and general community posts. We'll work in a better structure for all the content on the homepage while we're at it because it's been a bit of a mess this year.

canz.screwedgamers.com will then relaunch as the CANZstats section of the website. When the system is ready.

Also when the system is ready, soccar.screwedgamers.com will also launch, and will be the home of all the Soccar Championship information and stats aside from news which will continue to appear on the homepage.

These changes are all somewhat dependant on the Stats parts of the site being set up, but consolodating all the news onto the one site at the start of 2017 is a part of the plan we can execute in the meantime. As always anyone that is interested in contributing to content (even if it's just taking a few screenshots for news articles) is more than welcome to get in touch with myself or z00lu.

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  [SCS] Stewards Briefing - Round 8
Posted by: Scav3nger - 08-17-2016, 12:59 AM - Forum: CANZ Stewarding Centre - No Replies

Round 8, Circuit Zolder, Stewards Briefing
August 18th, 2016

Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure

Pit Entry and Exit

All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.

Qualifying Procedure:
For round 8 we will be running a one-lap shootout qualifying in reverse championship order. We will start with the GT3's and then the LMP2's. As per our last shootout the following should be observed:
The car that is on track will complete one out-lap, one flying lap, and one in-lap.
The car that is next due on track will commence their out-lap after the current car commences their flying lap
Anyone on their in-lap caught by a car on their flying lap must clear the racing line, any incidents of blocking will result in a penalty.

Always keep note of who has qualified ahead of you in your class so you know who to start behind at the start of the race. It is your responsibility to keep note of this otherwise you may need to start from the back of the field.

Starting Procedure:
The first lap of the race will be consumed for the rolling start to allow runners to get into their positions in LMP/GT groups (having previously noted who they are to start behind), the LMP field will lead the group at a safe speed around the installation lap and will form into 2x2 out of the last corner for the race start and reduce speed to 60kph to group the field up.

The pole position driver will control the field, the circuit will be considered green out of the last corner of the circuit and the pole position driver may chose to start the race at any point between the exit of the last corner and the start/finish line, at this point the race will start regardless of if the pole position driver has accellerated or not.

Pit Entry and Exit:
As always pit entry and exit must be communicated with surrounding drivers to ensure no incidents arise as a result of a vehicle heading into or out of the pit lane.

Thanks guys, have a good race!

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  [V8SC] Stewards Briefing - Round 7
Posted by: Scav3nger - 08-14-2016, 03:10 AM - Forum: CANZ Stewarding Centre - Replies (5)

Round 7, Circuit of the Americas West Layout, Stewards Briefing
August 25th, 2016

Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure
Corner Cutting and Track Extending Ruling(s)
Pit Entry and Exit


All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.

Qualifying Procedure:
Qualifying for Round 7 of the CANZ V8 Supercars series will be a timed session of 10 minutes. No shootout session or group split will be required for this circuit. Please spread yourselves out on circuit to avoid dirtying others laps through drafting.

Starting Procedure:
For the first race, a standard start will be used. Should a reverse grid race be run, a standing manual start will be used to set grid positions.

Corner Cutting and Track Extending:
For this circuit, the cutting is being granted an "acceptable line" giving driver permission to run over the kerbing as shown in the following picture:

[Image: westcutting.png]

Drivers are permitted to straight-line this chicane, but must not cut the following corner leading onto the end of full circuit back straight.


Pit Entry and Exit:

For pit entry, please communicate early that you will be entering the pits as it does break off from the racing line rather rapidly and may see drivers slowing towards pit entry. As always you cannot pit at the end of the first lap unless you have damage, and you must not pit on the last lap and finish the race in the pit lane.

Any drivers that abort a pit entry and go through the gap between the tyre barrier and the pit wall will be given an immediate 10 point penalty for unsafe pit entry.

For pit exit, remain inside the white line until it ends heading up the hill.

Any questions, pop them below!

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Thumbs Up [V8SC] COTA Laptimes
Posted by: hyboi - 08-10-2016, 10:12 AM - Forum: Lap Times and Hot Lap Competitions - Replies (10)

Get the ball rolling guys. 

1:37:2xx for the big Falcon.

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  Game and console update notifications
Posted by: z00lu - 08-10-2016, 06:42 AM - Forum: Community Noticeboard - Replies (8)

As per discussions since the issues experienced last night, if anyone is aware of game and/or console updates, post the info here to help everyone avoid getting caught out at the most crucial times!

Eg.

Console update
Size: 423mb
Released: approx Monday, August 8th

Obviously those with their consoles set to instant on, will also likely have all updates automatically downloaded in the background, but not all of us do.

Also with the recent console update, you can now check for games and app updates to avoid some surprises. Hopefully if people post info here it will help to reduce the likelihood of getting caught out.

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  new member
Posted by: Shredder1985 - 08-01-2016, 11:19 AM - Forum: Welcomes and Introductions - Replies (3)

Hey everyone, Shredder here from QLD. I look forward to playing with you all on XBOX LIVE.
I currently am playing Rocket League so if you wanna game just hit me up when I'm online. 
Gamertag <Shredder1985>.

Cheers!

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