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  V8 Supercars - Rio National
Posted by: z00lu - 05-09-2016, 12:41 AM - Forum: Lap Times and Hot Lap Competitions - Replies (16)

Seeing if we can kick start the lap time threads again.

My first crack at this crazy circuit is a mid 1:37, so expecting low 1:30's from the faster drivers.

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  IDA GT3 SERIES links (iracing)
Posted by: Clasfied Hunter - 05-07-2016, 12:37 PM - Forum: Racing Games Discussion - Replies (10)

[Image: gt3%20series_zpsinuncgnm.png]

Hi all,

As discussed on facebook, the entire 15 round series will be broadcasted live by GSRC, so for those of you that would like to watch the action i will share the link.

At this stage im sure this is done via there youtube page https://www.youtube.com/user/GSRCBroadcasting , but will need to confirm this.

Also if you watch the action you will note the mention of TSG at the start and end of the broadcast. 

I will also leave the series schedule here so you know when the races are on.

regards

Hunter

[Image: schedule_zpspl56mvz1.png]


[Image: format%20info_zpsttwlfgde.png]

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  Battlefield 1
Posted by: Scav3nger - 05-07-2016, 03:55 AM - Forum: FPS and Shooters - No Replies



Long awaited, it would seem Battlefield is on it's way back to it's roots with the latest iteration set in a World War 1 era, however it does appear to be an "alternate" WW1, likely one which allow some creative freedom.

I'm interested to see where this goes, but still firmly believe that we can teach valuable lessons of history through factually accurate games set in historical events like WW1 and WW2, so I would be interested to see if the campaign focuses on realism or the entire game is based around this alternate version of history.

Either way, I'd be more inclined to get this over Infinite Warfare, despite my interest in getting Modern Warfare Remastered.

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  GTA game night - Thu 12/5
Posted by: z00lu - 05-06-2016, 02:33 PM - Forum: GTA - Replies (2)

So with no CANZ next Thursday and rocket league taking up most Tuesday's at the moment, figured it was high time GTA got a run. Hopefully with this much of a heads up we can see up to 10 Panto's feature in a Mounting of Chiliad race, followed by the ever increasing popularity of the descent race (because the Panto is the best car for it).

After that we can check out some races and adversary modes, followed by some random chaos where we waste a lot of ammo and lives shooting each other and then keeping the cops at bay.

Thursday 12th May from approx 8:45pm AEST

Post below if you are keen.....

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  Overwatch Beta
Posted by: z00lu - 05-06-2016, 02:23 PM - Forum: FPS and Shooters - Replies (1)

Anyone thinking of trying out the Overwatch beta? Anyone played it and cares to comment - is the hype justified?

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  [V8SC] Stewards Briefing - Round 3
Posted by: Scav3nger - 05-05-2016, 10:36 AM - Forum: CANZ Stewarding Centre - Replies (2)

Round 3, Bernese Alps, Stewards Briefing
May 5th, 2016

Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure
Pit Entry and Exit


All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.

Qualifying Procedure:
Qualifying for Round 2 of the CANZ V8 Supercars series will be a timed session of 15 minutes. No shootout session or group split will be required for this circuit. Please spread yourselves out on circuit to avoid dirtying others laps through drafting.

Starting Procedure:
For the first race, a standard start will be used. Should a reverse grid race be run, a standing manual start will be used to set grid positions.

Pit Entry and Exit:
Please observe the following images:
[Image: rfPm33K.png]

[Image: zkzDkOq.png]

For pit entry, please communicate early that you will be entering the pits as it does require slightly earlier breaking into the final corner. You must remain inside the yellow line as picture, aborted pitstops due to crossing this line may be deemed a corner cut if a collision occurs. As always you cannot pit at the end of the first lap unless you have damage, and you must not pit on the last lap and finish the race in the pit lane.

For pit exit, remember to communincate that you are exiting the pits as you feed towards the inside line on turn 1 for a particularly high speed corner, remain inside the yellow line and do not aggressively cross onto the racing line.

Any questions, pop them below, otherwise I'll see you all tomorrow night and let's have a good race to start the season!

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  [SCS] Stewards Briefing - Round 4
Posted by: Scav3nger - 04-28-2016, 07:36 AM - Forum: CANZ Stewarding Centre - No Replies

Round 4, Silverstone, Stewards Briefing
April 28th, 2016

Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure

Pit Entry and Exit

All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.

Qualifying Procedure:
For the Sportscar Championship Series (SCS) we will be splitting qualifying for GT and LMP vehicles into two groups. The session will be set to 30 minutes, GT cars will qualify in the first 15 minutes of the session, after 15 minutes are up they must complete the lap they are on and then return to pit lane (driver MUST drive back to pits, do not jump back to pit lane). LMP's will have 10 minutes from the 16 minute mark. At 26 minutes they must complete the lap they are on and then drive back to pit lane. In the last four minutes take note of who qualified ahead of you in your class as you will be starting behind them.


Always keep note of who has qualified ahead of you in your class so you know who to start behind at the start of the race. It is your responsibility to keep note of this otherwise you may need to start from the back of the field.

Starting Procedure:
The first lap of the race will be consumed for the rolling start to allow runners to get into their positions in LMP/GT groups (having previously noted who they are to start behind), the LMP field will lead the group at a safe speed around the installation lap and will form into 2x2 out of the last corner for the race start and reduce speed to 60kph to group the field up.

The pole position driver will control the field, the circuit will be considered green out of the last corner of the circuit and the pole position driver may chose to start the race at any point between the exit of the last corner and the start/finish line, at this point the race will start regardless of if the pole position driver has accellerated or not.

Pit Entry and Exit:
As always pit entry must be communicated with surrounding drivers early to ensure no incidents arise as a result of a vehicle heading into pit lane.

On pit exit, communicate clearly that you are exiting and ensure that you stay to the right if other traffic is in the area as turn 3 is a tight right hander.

Thanks guys, have a good race!

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  Forum Downtime Noticeboard
Posted by: Scav3nger - 04-23-2016, 04:11 AM - Forum: Administration News - No Replies

Hey all,

This thread will just let you guys know when we're planning on doing any maintenance that will require the forums being offline/down for a while. A new response will be added each time downtime is planned so you get a heads up.

The forums will be offline tomorrow (Sunday 23/04/16) while I update to the latest version of MyBB, I expect this will only be a short down time of no more than 15 minutes.

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  TSG Rocket League Match Day Rules
Posted by: z00lu - 04-18-2016, 12:49 PM - Forum: Rocket League - No Replies

While we work on the rules and setting up a proper format for them on the website, I thought a thread here would be ideal for quick reference while we play through the Pre-Season Cup.
These rules are purely for match day, not for anything such as salary caps, drafts etc

**So again these rules are a work in progress, but must be adhered to for the duration of the Pre-Season Cup unless notified of changes by admins.


Match (mutator) settings:

Match Length: 10min
Max Score: Unlimited
Boost Strength: 1x
Respawn Time: 3 seconds


All other settings to default.


Chat/Communication:

  1. Teams may decide if they want to play matches with all players (including opposing team) in the same party, or to have separate parties.
  2. In the event of teams using their own party chat, the captain of the 'away' team must join the 'home' teams party to organise the match to be played.
  3. Parties should be set to invite only (recommended).
  4. If a match is being spectated by an admin (possibly for match recording for You Tube), it is the responsibility of the captain of the 'home' team to communicate and invite the admin to the game and party chat.
Player disconnected:

  1. If a player is disconnected during a match before the first 5 minutes has lapsed, their team can return to their goals to signal to the other team that play must stop until either their missing team mate rejoins, or 60 seconds has lapsed. After which play must recommence.
  2. If the 60 second rule is invoked, during this period, the unaffected team (still with 3 players in the match) will position the ball at their end and they will recommence play with possession of the ball.
  3. The team whose player disconnected may not move their vehicles from their goals or spawn point until the opposing team takes possession of the ball (starts hitting the ball).
  4. If a player disconnects after the first 5 minutes has lapsed, the game will continue regardless and it is up to that player to rejoin as soon as possible.
Captain responsibilities:

  1. Captain of the 'home' team is responsible for creating a private match, including the name and password. This information must be given to the captain of the opposing team and to both administrators (z00lu and Scav3nger). A message via XBL should be sufficient. If there are plans to capture/record a match, admins must be provided this information 5 minutes ahead of the match.
  2. Coordinate with opposing captains to organise match start times, and report any issues to admins as soon as possible
  3. Ensure a screen shot of end of match results is captured and is sent to z00lu via a message on XBL.
  4. Organise players and ensure a full team is fielded for every round.
  5. Communicate with admins if there are any issues with fielding a full team ASAP, so that decisions can be made to try and ensure all matches a played with full teams.
  6. Ensure all players are competing in a respectful and courteous manner.

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  WEC 2016
Posted by: Scav3nger - 04-17-2016, 11:14 AM - Forum: General Motorsport - Replies (10)

The 2016 WEC season kicks off today (17th of April) in the UK. Round one is held at Silverstone and last years season opener gave us a ding dong battle between the Audi and Porsche and a GT fight that lasted right up until the checkered flag.

The 2016 Calendar is as follows:
6 Hours of Silverstone
GBR
17/04/2016

WEC 6 Hours of Spa-Francorchamps
BEL
07/05/2016

24 Hours of Le Mans
FRA
18/06/2016

6 Hours of Nürburgring
DEU
24/07/2016

6 Hours of Mexico
MEX
03/09/2016

6 Hours of Circuit of The Americas
USA
17/09/2016

6 Hours of Fuji
JPN
16/10/2016

6 Hours of Shanghai
CHN
06/11/2016

6 Hours of Bahrain
BHR
19/11/2016

Not a lot big changes in the driver line ups from last year. Koboyashi joins the Toyota outfit but Audi and Porsche are running the same lineup. Interested to see how the Ford GT goes as well as how Manor WEC perform in LMP2.

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