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FIFA Troubles as gamers uncover potential handicapping |
Posted by: Scav3nger - 06-27-2016, 02:16 PM - Forum: Other Games
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https://www.reddit.com/r/Games/comments/...roved_the/
Quote:Just to give a really quick run-down of what has been discovered, in lay-mans terms:
1) In FIFA Ultimate team you open packs to gain access to cards which represent players in the game. You can also buy these cards from other users.
2) When you build your team, by playing cards in particular positions, and with particular set-ups, you can increase their chemistry attribute. Having a high chemistry attribute on a player will give them boosted stats, having a low chemistry will nerf their stats. These chemistry stats boosts are huge for how your team plays.
3) It turns out that for a large chunk of the most expensive cards in the game, FIFA has not been attributing the stats boost to the cards afforded by their chemistry. Meaning that they feel sluggish, slow and clumsy in comparison to other, cheaper cards in the game which have been given the chemistry stats boost.
4) This means that users have been spending vast amounts of in-game and real life money, sometimes hundreds even thousands of dollars/pounds, to obtain player cards which are NOT what they seem and are in fact heavily nerfed.
I've only ever played FIFA15 when it comes to ultimate team so I'm not 100% across the inner workings of it. But this does sound like a potentially huge problem if it turns out to be correct. The system seems to have failed to apply boosting stats for chemistry on cards added since day 1.
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TSG RLC Season 1 Pre-Planning Stage |
Posted by: Scav3nger - 06-27-2016, 09:43 AM - Forum: Rocket League
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We're getting close to announcing our plans for Season 1 of TSG's RLC, but before we do that there's a bit of pre-planning we need to do and cover off a couple of things in the lead up to the announcement.
First things first, we need to establish some ground rules. These will be made available on the website in due course in a more refined format, but to cover off the basics now we're setting the following in place:
A) The Salary Cap. Each team will be set a $1 million salary cap. Each captain will have to pick two team mates to combine with their own value that fits within this cap.
B) Players must have played at least four games to be eligible to creat their own team (players who have competed in the pre-season cup for example will have played as many as 10 games already).
C) All players will be released into a selection pool, negotiations between players and captains will take place during a "draft period".
D) New players who do not have a previous player value will be assigned a base value that should allow them to fit into most teams. This value is yet to be determined but should be less than 200k.
E) Players will be given opportunities to pre-select players they would prefer to play with or prefer not to be teamed up with. While we'd like an all inclusive community we understand there occasionally times where two people simply don't gel and we don't want to force people to play together if they don't want to.
So if anyone has any questions at this stage, let us know here and we'll get back to you, otherwise keep an eye on the forums for further information on Season 1!
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GTA MEGA Social night |
Posted by: z00lu - 06-23-2016, 02:14 AM - Forum: GTA
- Replies (13)
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The plan:
To host the largest GTA social we have ever had across RGL and TSG, where we will continue our favourite event - Mounting of Chiliad, and The Descent using none other than the Panto vehicle (tiny smart car). This will be followed by the usual random chaos as well as some racing and other game types suited to lobby numbers.
When:
To be advised, though it will be either a Tuesday or Thursday night. Due to the goal of building a big lobby, the aim will be to start from 8:30pm AEST, with the first event beginning by 9:30pm.
Stay tuned for the date!
List of potential players:
- z00lu
- Scav3nger
- deadx89
- Blogsie360
- MrDaddyDavis
- Woebegone
- Alsimo
- Ollie9394
- Caderz
- MRN3Drifter
- The Doc
- Clasfied Hunter
- Techwo1f
- Kotic (DaddyDavis friend)
- NuclearNinja
- NuclearMajor
- DrinktilDeath
Might be missing some peeps.
Post below if you are keen once the date is released and I'll update the list above.
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[V8SC] Bathurst Lap Times |
Posted by: Scav3nger - 06-05-2016, 09:29 AM - Forum: Lap Times and Hot Lap Competitions
- Replies (10)
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Share your best lap times for the upcoming Bathurst Enduro!
Just been doing some testing for a fuel strategy (the strategy itself didn't work, just FYI) but I managed to get a 2:08.363. Turns out going slower makes you faster, the faster I tried to push it the slower I got, started lifting and coasting into half the corners and went over a second faster than my previous best 2:09.442, not bad.
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[V8SC] Round 5, Bathurst, Stewards Briefing |
Posted by: Scav3nger - 06-04-2016, 03:39 AM - Forum: CANZ Stewarding Centre
- Replies (3)
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Round 5, Bathurst, Stewards Briefing
June 30th, 2016
29 lap endurance event, worked out based on 2:09's going into one hour 28 times + 1 lap.
Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure
Pit Entry and Exit
All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.
Qualifying Procedure:
For our Bathurst round we'll be doing a single lap shootout qualifying session.
The session will be set to three laps. Each driver will get an outlap, and a flying lap before all drivers cross the finish line on the third lap to complete the session. The order will be determined on reverse championship order (if you are lower down the championship standings you will set your time earlier).
The driver taking the first lap will proceed immediately to complete their out lap and flyer. All other drivers are to move to the grass area to the left of the exit of turn one and pit-out. All other drivers are to maintain position on the grass until the driver ahead of them starts their flying lap (passes the field waiting on the mountain straight), once the driver on a flying lap passes this area the next driver can commence their out lap. Once a driver has completed their flying lap, they must return to the grassed area at the pit out to wait for other drivers to complete their flying lap. Assuming a similar number to that which we had on Thursday (10-12 drivers) the session should take approximately 15-20 minutes.
Starting Procedure:
A standard start will be used. There will be no reverse grid race this round as it is the endurance round. If there is it will be a non-championship scoring race.
Pit Entry and Exit:
Pit entry and exit for Bathurst is fairly straight forward, call it early so drivers are aware you're heading in, and call when you are exiting. The racing line merges from the right of the circuit across to the left so traffic will be able to filter.
Any questions, pop them below!
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TSG's Bring Your Own Team Knock Out Contest (XONE and PC) |
Posted by: Scav3nger - 05-30-2016, 12:37 AM - Forum: Rocket League
- Replies (16)
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TSG's Bring Your Own Team Knock Out Contest (XONE and PC)
This is your chance to bring together your A-Team, assemble your Avengers, form your..... well, you get my point. For this tournament players and captains will be free to assemble their own teams in a one night knockout contest!
The competition will take shape in a double elimination bracket of 3v3 games, which will be organised based on the number of teams entered. This competition will be open to Xbox AND PC players (now that cross-platform multiplayer is supported) so spread the word!
All games will use default mutators (including 5 minute game time to keep things rapid-fire). Remember that cross platform play must be turned on while playing in private lobbies with the other platform!
Signups for teams and players can be made here, corresponding threads for teams looking for players and players looking for teams can be found in the Rocket League forum.
Final date for the competition is TBA, but we're aiming for Tuesday June 21st.
Registrations (Team Name - Players):
Second Degree Sharks - Scav3nger, x06 The Doc 06x, Clasfied Hunter
The Ozstars - Unuseddragon488, Chaos 7h30ry, Hypershadow
Midnight Raiders - MRN3Drifter, TBA, TBA
TWTP - NuclearNinja23, NuclearMajor69, XDrinkTilDeathX
Marauders - z00lu, Furious wolf, Brute x magicz
Currently unteamed:
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