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|   V8 Supercars 2016 | 
 
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Posted by: z00lu  - 03-08-2016, 05:53 AM - Forum: General Motorsport 
- Replies (10)
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				Although there has been a fair bit of discussion around Clipsal on the chat group, I wanted to post some thoughts on it here; 
 
While I am a fan of unpredictable finishes and the unlikely drivers nabbing a win, I thought the fuel drop rule made Sunday's race unfulfilling. Essentially in my eyes, Percat won on a technicality. When the race distance was reduced due to a time certain finish (I'll get back to that) the amount required for the fuel drop should also have been reduced. 
 
As for time certain finishes, the race should start 30min earlier to allow for delays of any sort so we get to see a full race. In some cases delays may go beyond 30min but you would at least get close to the full race distance. 
 
Pretty average effort in the end by race control, and I am not a fan of post race investigations on incidents that are so straightforward as to who is at fault - drive through penalties will more than likely result in the driver who infringed losing more point than what was deducted post race.
			 
			
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|   [SCS] Stewards Briefing - Round 1 | 
 
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Posted by: Scav3nger  - 02-25-2016, 07:10 AM - Forum: CANZ Stewarding Centre 
- No Replies
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				Round 1, Road America, Stewards Briefing 
February 25th, 2016 
 
Teams and drivers are advised of the following information contained within: 
Qualifying Procedure 
Starting Procedure 
 
Pit Entry and Exit 
 
All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations. 
 
Qualifying Procedure: 
For the Sportscar Championship Series (SCS) we will be splitting qualifying for GT and LMP vehicles into two groups. GT cars will qualifying during practice 2 and LMP vehicles will qualify during the Qualifying session. This is to ensure that LMP vehicles always start ahead of GT vehicles even in the event of slower lap times. During practice 2 no LMP vehicles are to take to the track (read: exit the pit lane, fixing the spectate button by "going to track" then going to "back to pits" while still in the pitlane is allowed). During qualifying no GT cars may take to the track (same as before). In the event a vehicle (or vehicles) enter the circuit when they are not supposed to penalties may be applied. 
 
The session will be set to 30 minutes, but only 20 minutes of the session will be used, the remaining time will be for drivers to finish their current laps before skipping to the end of the session. 
 
 
Always keep note of who has qualified ahead of you so you know who to start behind at the start of the race. It is your responsibility to keep note of this otherwise you may need to start from the back of the field. 
 
Starting Procedure: 
The first lap of the race will be consumed for the rolling start to allow GT runners to get into their positions (having previously noted who they are to start behind), the LMP field will lead the group at a safe speed (90-100kph) around the installation lap and will form into 2x2 out of the last corner for the race start and reduce speed to 60kph to group the field up. The pole position for this round will be on the right. 
 
The pole position driver will control their respective field, and may make the decision to start the race at any point past the start of the pit wall along the right side of the circuit until the start line, at which point the race will start regardless. 
 
Pit Entry and Exit: 
In the event the pit lane is required pit entry must be communicated with surrounding drivers early. Avoid touching the grass between the track and the pit entry as grass is known to reduce grip. 
 
On pit exit, communicate clearly that you are exiting and ensure that you stay to the right if other traffic is in the area. 
 
Thanks guys, have a good race! 
(Next one will be better because I'll prepare it sooner than race day!)
			 
			
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|   [Forza Motorsport] Number Boxes and CANZ Vinyls | 
 
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Posted by: Scav3nger  - 02-18-2016, 02:07 PM - Forum: CANZ News 
- Replies (4)
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				Hey guys, 
 
This thread is for the purpose of outlining the Forza number boxes for CANZ regulated series. If you are running in a CANZ series on Forza, these are required. Positioning may be overridden by series organisers, but in the event they are not, all positions offered in this thread MUST be adhered to (there are a few options), car regulation penalties may apply if positioned incorrectly. 
 
Acquiring the Number Boxes: 
 
You can acquire the number boxes simply by searching for the creator, which is me (Scav3nger), I haven't made much so CANZ related material should be easy to find in my creations. Alternatively you can search for the keyword "CANZ" and it should return the following: 
 
![[Image: bjOAgHJ.png]](http://i.imgur.com/bjOAgHJ.png)  
 
A monotone logo is included should you wish to rock the CANZ logo anywhere on your vehicle, and it's also easy to trace should you need to copy it for design sharing. I have no need for the credits and would give it away (unlocked) for free if I could so trace away! 
 
Positioning the box(es): 
 
When it comes to positions for the number boxes, you have three options though they don't have to be 100% adhered to. The small box under the wing mirror or on the front of the forward-most door, the small box at the front of the rear-most door, or using the large number box at the front of the forward-most door. Some series may support less positions and would be factored into in the specific regulations. Here's a sample on a V8 Supercar: 
 
![[Image: 9N2xI4Q.png]](http://i.imgur.com/9N2xI4Q.png)  
 
On the top-side you may position your numberbox rearwards of the top, or on the hood (size is optional but not much smaller than pictured to keep it readible at a distance) 
 
![[Image: SMQG7KH.png]](http://i.imgur.com/SMQG7KH.png)  
 
When using the large number box, you may use any colour for the number(s) provided it is easily readible (please, no fluro green or patterns/fill, gradients are allowed provided they are readible). For the smaller boxes, you may use white or yellow as pictured in the side view. With all number boxes you must use the box provided and not alter it in any way. This is a CANZ-wide requirement for consistent number box design across all cars. This is our promotional material, the only one we will ever force on our drivers, your coorporation in adhering to these requirements is appreciated. 
 
Gamertag Plate: 
 
The gamertag plate is back again to help set your name out from your outlandish liveries. Remember that your 'tag is required front and back, but the plate is not required unless it is deemed to be difficult to read your gamertag. 
 
![[Image: 92QTJew.png]](http://i.imgur.com/92QTJew.png)  
 
If you have any questions, post them up and happy painting! 
 
Edits: 
14/03: Updated positioning information 
20/03: Updated intro
			 
			
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|   Rocket League | 
 
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Posted by: z00lu  - 02-15-2016, 11:01 AM - Forum: Rocket League 
- Replies (19)
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				As mentioned in Scav's game plan for 2016, Rocket League is a likely feature. After all it is a pretty awesome game!! 
 
So just to start off, it would be great to get an idea of how many of us are going to purchase it in the next month or so once it is released in the coming weeks. 
 
Post below if you are keen for this game and would like to see some game nights happening with it. 
 
 
Definite Rocket Leaguers: 
z00lu 
Scav3nger 
MRN3 Drifter 
deadx 
Chaos 
 
 
Maybe Rocket Leaguers: 
Crash Caderz 
Alsimo 
Clasfied Hunter 
Woebegone 
 
Those who don't know what fun is:
			 
			
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|   The 2016 Gameplan | 
 
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Posted by: Scav3nger  - 02-14-2016, 02:25 PM - Forum: Administration News 
- Replies (4)
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				G'day everyone! 
 
So we've been a bit quiet over the Christmas/New Year period, things never really picked up after we all went into food coma's and passed out drunk for New Years. I can't say that because we have underage members. Anyway, WE'RE BACK! AGAIN! So this is my post outlining my overall objectives I'd like to see us achieve as a group in 2016. I'm going to set these rather low for the most part, but there'll be a couple of big ones. There's a TL;DR list at the bottom if you don't want to read my waffle. 
 
So my first objective is pretty straight forward. I'd like to see us get 50 active members on the forums. There's currently 19 registered at the time of posting this thread, so we're almost half way there in registered users. We just need some more activity! So get posting people! This is something I'm hoping will improve once our regular activities recommence, which also ties in to objective 2. 
 
I'd like to see us return to have a full (16 player) lobby by the end of this season's racing. Either on Forza or Project CARS, doesn't matter, we've had it before when it was RGL and I believe we can get back there with a bit of effort on everyone's part. We need to make it a welcoming community with quality racing, so remember to keep it civil. 
 
At the moment, it's not much of a secret that a heavily played game for us is GTA Online, I'm sure we've had (and will have) plenty of highlights, so my third objective is to get four social night highlight reels together for our upcoming YouTube channel. Funny moments, Screwed Moments (yes, they're back too), anything goes as long as you think it's highlights worthy! Also, objective four, everyone join the crew! We still have plenty of members listed as RGLA members who need to switch over to TSGC! 
 
Some of you will be aware we are planning some episodic content of some variety, while things are still in the early stages at this point, I'm making it an objective to get a pilot episode or short film onto the YouTube channel before the year is out. We've got a few ideas so I'm sure we'll be able to get one of them done! 
 
Another big one we really want to see happen is getting a Rocket League league up and running. Not sure how we'll go with this one but we're going to try since Forza removed soccer and we need a replacement! 
 
A big plan for later in the year is looking more closely at establishing the Screwed Gamers Cricket Association and firing up the Crunch Time League on Don Bradman Cricket. We started a league a while back but never really got 100% into it because we started at the tail end of the cricket season. Not this year though! 
 
Lastly, and the only reason I put this last is because I'm not particularly big on FIFA (I only get it every second year), we're going to look into the possibilities of getting a Screwed League up and running on FIFA. The full details won't be available for a while, this is just a rough plan at the moment, pending interest levels. 
 
TL;DR? 
 
Get 50 active members onto the forums 
Get a "full" lobby of drivers by season's end (read: 16 drivers) 
Make four GTA social night highlight reels 
Get all former RGLA crew members into TSG crew (it's TheScrewedGamersCrew in-game in case you were wondering) 
Make one GTA short film/episodic pilot 
Rocket League League 
Form the Screwed Gamers Cricket Association and start the Crunch Time League (on Don Bradman Cricket) 
Form the S-League (on FIFA) 
Content, content, content! Videos, articles, livesteams! ALL THE THINGS! 
 
Other things on the horizon as potential objectives depending on how we track with the above include: 
Getting 100 members 
Growing the community to PC and PS4 players, broaden our genre base from racing and sports games 
Content, content, content! Videos, articles, livesteams! ALL THE THINGS! (it's worth mentioning twice)
			 
			
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|   CANZ Sportscar Championship Series (SCS) [Official Thread] | 
 
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Posted by: Scav3nger  - 02-01-2016, 01:23 AM - Forum: CANZ Series Discussion 
- Replies (45)
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				CANZ Sportscar Championship Series (SCS) 
 
General Information: 
Series Title: CANZ Sportscar Championship Series (SCS), Season One 
Platform: Xbox One (Project CARS) 
Proposed period: February - October 2016 
Day: Thursday's from 9pm 
Category: Semi-Competitive 
Number of Drivers: Maximum 16 drivers 
Points System: CANZ Points System 
Team Points: Yes 
Teams Required: Yes 
Rounds: 11 
Races: One per round. 
Time Period: TBC 
Qualifying: 20 minutes qualifying (30 minute session + finishing current lap) 
Time Trials: Not applicable. Maximum of 16 drivers, first come first serve, waiting list for everyone after 16 
Lobby Information: See below. 
Rules: CANZ Regulations apply. 
Damage Mode: Performance Impacting, Mechanical Failures OFF 
 
Vehicle Information: 
Upgrades: Not Applicable. 
Tuning: Allowed 
 
Livery Information: 
Coordinate livery selection to avoid clashes. 
 
Driver assists: 
All assists allowed. 
 
Lobby Information: 
Season One will be restricted to LMP2 and GT classes to avoid spreading the field too thin across four classes. 
 
Stewarding Details: 
Stewarding: Yes 
Incident submissions required: Yes 
 
Penalties: 
Points penalties. Grid penalties may be applied to serious/repeat offenders. 
 
Qualifying: 
GT Qualifying session of 20 minutes (Practice 2). 
LMP Qualifying session of 20 minutes (Qualifying). 
 
Both sessions will be set to 30 minutes but drivers must commence a lap before the timer reaches 10 minutes of time remaining. Drivers who set times after the 20 minute limit has passed will incur a penalty. 
 
Race Starts: 
As this series uses Practice 2 to set GT qualifying times, this series will run rolling starts, consuming the first lap of the race to allow the GT runners to get into starting positions for the rolling start. Rolling start procedure will be outlined in the stewards briefing before each round. 
 
Pit stops: 
There will be no enforced pitstops. 
 
Vehicle List 
LMP1: 
RWD P30 LMP1 
Marek 339H LMP1 
Audi R18 LMP1 
Toyota TS040 
 
LMP2: 
Oreca 03 
Alpine A450 
RWD P20 LMP2 
Marek 219D LMP2 
 
GT Class: 
Audi R8 LMS GT3 
Aston Martin Vantage GT3 
BMW Z4 GT3 
Ginetta G55 GT3 
McLaren MP4-12C GT3 
Mercedes-Benz SLS AMG GT3 
Ruf RGT-8 GT3 
Bentley Continental GT3 
 
Provisional Calendar for 2016: 
 
March 3rd, Season Opener: 
Circuit: Road America, United States of America, Full Circuit 
In-Game Start Time: 09:00 
Time Acceleration: 5x 
 
March 17th, Round 2: 
Zhuhai International Raceway, China, Full Circuit 
In-Game Start Time: 14:00 
Time Acceleration: 5x 
 
March 31st, Round 3: 
Dubai Autodrome, Dubai, International Circuit 
In-Game Start Time: 06:00 
Time Acceleration: 10x 
 
April 28th, Round 4: 
Silverstone International Raceway, United Kingdom, Full Circuit 
In-Game Start Time: 12:00 
Time Acceleration: 5x 
 
May 19th, Round 5: 
Autodromo de Monza, Italy, Full Circuit 
In-Game Start Time: 14:00 
Time Acceleration: 5x 
 
June 23rd, Round 6: 
Circuit Du Mans/Circuit de la Sarthe 
In-Game Start Time: 15:00 
Time Acceleration: 10x 
 
July 21st, Round 7: 
Circuit de Spa-Francorchamps, Belgium, Full Circuit 
In-Game Start Time: 09:00 
Time Acceleration: 5x 
 
August 18th, Round 8: 
Circuit Zolder, Belgium, Full Circuit 
In-Game Start Time: 10:00 
Time Acceleration: 5x 
 
September 16th, Round 9: 
Oschersleben, Germany, GP Circuit 
In-Game Start Time: 10:00 
Time Acceleration: 5x 
 
October 13th, Round 10: 
Nurburgring GP, Germany, GP Circuit 
In-Game Start Time: 10:00 
Time Acceleration: 5x 
 
Registration: 
 
Visit: http://canz.screwedgamers.com/championsh...ip-series/ and head to the registration tab to sign up for 2016. 
 
Current Registrations as at 14/02/16: 
 
Scav3nger (#17) - LMP2 - Alpine A450 
Mr Cat 4 (#4) - GT - Ruf RGT-8 
MRN3 Drifter (#2) - GT - Mercedes SLS AMG 
Caderz (#16) - LMP2 - RWD P20 
The Doc (#170) - GT - McLaren MP4-12C 
ErebusV8 (#31) - GT - Aston Martin V12 Vantage 
Woebegone6 (#55) - LMP2 - Alpine A450 
TechWo1f (#8) - GT - Aston Martin V12 Vantage #45/#46 (alt reserved for team-mate) 
z00lu (#013) - GT - Bently Continental 
Clasfied Hunter - LMP2 - #67 RWD P20 
Alsimo - LMP2 - No Roof Car (Alpine A450) 
Chaos 7h30ry (#3) - GT - McLaren 
UnusedDragon488 (#4) - GT - McLaren
			 
			
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|   CANZ V8 Supercars 2016 [Official Thread] | 
 
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Posted by: Scav3nger  - 01-31-2016, 02:19 PM - Forum: CANZ Series Discussion 
- Replies (128)
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				CANZ V8 Supercars 2016 (V816) 
 
General Information: 
Series Title: CANZ V8 Supercars 2016 
Platform: Xbox One (Forza Motorsport 6) 
Proposed period: March - November 2016 
Day: Thursday's from 9pm 
Category: Semi-Competitive 
Number of Drivers: 22 
Points System: CANZ Points System 
Team Points: Yes 
Teams Required: Yes (three driver teams permitted see more below under "team rules") 
Rounds: 9 
Races: Two per round 
Time Period: TBC 
Qualifying: 20 minute qualifying 
Time Trials: Should more than 22 drivers register, a waiting list shall be implemented. 
Rules: CANZ Regulations apply. 
Damage Mode: Simulation 
 
Vehicle Information: 
Upgrades: Race brakes only 
Tuning: Allowed 
 
Livery Information: 
Unique liveries must be used, strictly no real world liveries allowed. One grace livery change is accepted and may be taken at, or after, the enduro round. 
 
Driver assists: 
All assists allowed. 
 
Lobby Information: 
 
Team Rules: 
Teams may consist of three cars where suitable teams for other drivers cannot be found, four car teams are not allowed. In the event a team runs three cars they must preselect two of their drivers who will score team points. The third driver will score drivers points but may not contribute to the team points, even if a registered scoring driver is unable to race. 
 
Stewarding Details: 
Stewarding: Yes 
Incident submissions required: Yes 
 
Penalties: 
Points penalties. Grid penalties may be applied to serious/repeat offenders. 
 
Qualifying: 
20 minute session. 
 
Race Starts: 
Standard race start for race one, manual or rolling starts may be required for race two. 
 
Pit stops: 
One enforced pit stop in race one. 
 
Vehicle List 
Ford Falcon FG-X 
Holden Commodore 
Nissan Altima 
Volvo S60 
Mercedes E63 
 
Provisional Calendar for 2016: 
 
March 10th, Season Opener (Round 1): 
Circuit: Silverstone International 
Start Time: 9pm AEDT 
 
April 7th, Round 2: 
Circuit: Hockenheim Mini 
Start Time: 9pm AEST 
 
May 5th, Round 3: 
Circuit: Bernese Alps Statdplatz Reverse 
Start Time: 9pm AEST 
 
June 2nd, Round 4: 
Circuit: Rio National 
Start Time: 9pm AEST 
 
June 30th, Round 5: 
Circuit: Bathurst (Enduro) 
Start Time: 9pm AEST 
 
July 28th, Round 6: 
Circuit: Monza 
Start Time: 9pm AEST 
 
August 25th, Round 7: 
Circuit: CotA West 
Start Time: 9pm AEST 
 
September 22nd, Round 8: 
Circuit: Yas Marina Corkscrew (Race 2 Night Race) 
Start Time: 9pm AEST 
 
October 13th, Round 9: 
Circuit: Long Beach 
Start Time: 9pm AEST 
 
 
Registration: 
 
Visit the following page and head to the registration tab: 
http://canz.screwedgamers.com/championsh...ip-series/ 
 
Current Registrations (as at 14/02/16): 
#17 Scav3nger - Second Degree Racing - Mercedes E63 AMG 
#013 z00lu - Moobie Madness - Ford FGX 
#55 Woebegone6 - Second Degree Racing - Mercedes E63 AMG 
#170 The Doc - Rolling Rods Motorsport - Nissan Altima 
#7 Chaos 7h30ry - Rolling Rods Motorsport - Nissan Altima 
#86 Hyboi - Moobie Madness - Ford FGX 
#8 MRN3Drifter - Allied Forces x FEISAR - Mercedes E63 AMG 
#16 CrashCaderz - AusGear Motorsport - VF Commodore 
#67 Clasfied Hunter - AusGear Motorsport - VF Commodore 
#31 ErebusV8 - Allied Forces x FEISAR - Mercedes E63 
#666 Hell5pawn77 - Volvo Demon Racing - Volvo S60 
 
#33 Alsimo - Long Dong Racing Team - TBA 
#38 Sedatebeast395 - TBA - Volvo S60 
#98 JaCoBDoWsOn98 - TBA -TBA
			 
			
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