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  TSG Bike Club
Posted by: MRN3 - 10-27-2016, 12:20 AM - Forum: GTA - Replies (5)

Has anyone here have tried to make a tsg bikers club ? do you think we should make one?

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  TSG's Soccar Championships - Season II
Posted by: Scav3nger - 10-22-2016, 02:07 AM - Forum: Rocket League - Replies (40)

[Image: SoccarSeasonII.png]

Welcome to Season II everybody! Season I ended up a bit one-sided and the Knights of Utopia showed the competition what could be done when a team gels and works together well. But this season it all changes with the salary restrictions meaning we'll see new teams form.

What's new in Season II?
The draft system (which will be explained below) is the biggest change to Season II, after the less than successful "trade period" last season we've mixed things up a bit. In the coming days the captains will come together and hold a one-night draft to organise their teams. Salary caps have also been increased to $1.2 million for Season II.

Salary for all players will be as they finished in Season I with the exception of the following players:
xXFuriousWolfXx
NuclearMajor69

In order for these players to find homes at any teams during our trial drafts over the last week we've had to cap their salary to $650,000 AND increase team salary caps to $1.2 million (so stop playing so damn well!) in order for them to be picked up and still allow other teams to fill their rosters without going over the cap. Had we not made these changes the above players would not have found a team able to fit them into their roster (unless they wanted to play as a team of two).

Season II Franchises:
At this point in time we're going into Season II assuming that all captains will keep the Season I franchises active, those being:
The Spartans
Wasteland Devils
Midnight Raiders
Second Degree Sharks
Mannfield Marauders
Knights of Utopia

Team Information:
Maximum players: 3
Salary Cap: $1.2 Million
New Player value: $150,000 (for this season this only applies to joshman808)

Match information:
Matches are to be played on home grounds as per fixtures when released.

Mutators:

Match Length: 10min
Max Score: Unlimited
Boost Strength: 1x
Respawn Time: 3 seconds

All other settings must be set to DEFAULT.


Reschedule information:
Should a team need to reschedule a game due to two or more players being unavailable (including the substitute), it will be up to the captains of both teams to organise a night to reschedule the match provided it is rescheduled before the next round is due to take place. If a reschedule is not able to organised by this point the team that was unable to field their team at the initial game will be given a forfeit.

Should a game-wide issue cause games to be un-playable, the entire round may be rescheduled.

Captains:
Midnight Raiders: MRN3Drifter
Knights of Utopia: NuclearNinja23
Wasteland Devils: Brute x Magicz
Second Degree Sharks: Scav3nger
Mannfield Marauders: z00lu
The Spartans: Alsimo

The Draft:
The draft system will operate on a rotation selection starting from the last placed team from Season I. Selections will proceed with first picks up the ladder to the Knights, and will then return to bottom of the ladder for the second round of picks. On the draft night (currently aiming for Tuesday Oct 25th) captains will assemble into a party and will be provided a link to a live spreadsheet of the draft. This spreadsheet will have salaries of all players and will perform calculations for you on the fly so you know how much salary you have to work with as the draft progresses.

Once the teams are selected we can schedule everything and get Season II underway!

As always if you have any questions, drop them below.

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  Nintendo Switch
Posted by: z00lu - 10-20-2016, 11:23 PM - Forum: Off Topic - Replies (3)



So thoughts on the Nintendo Switch?

If im in a position to afford it, i think i will be getting one. Just need to see some more details first.

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  Soccar - Rolling game nights
Posted by: z00lu - 10-17-2016, 02:59 AM - Forum: Rocket League - Replies (10)

As part of our mission to attract more players to our Soccar Championships, ideally between and sometimes during a season, where we have some free nights (doesn't have to be a Tuesday or Thursday necessarily) it would be good to setup an appropriate number of private matches where players can drop in and out for some freindly social matches in Standard.

Eg. If we have 12 people online keen to play some rocket league then we have two lobbies of six. Teams can be selected randomly within the lobbies and after perhaps a best of 5, two or three players can swap to the second lobby so there is good opportunity to play with and against more people.

In the instance there might be say 10 people wanting to play, setu a lobby for 3v3 and the other as 2v2. The main thing is to increase the social interaction with each other so that players can be more comfortabe with the prospect of teaming up with different players in the league under a draft selection system.

That all said, this thread is here to nominate nights as they become available for such game nights.

To start with lets see how many people are keen for tomorrow night:

18th Oct from approx 8.30pm AEDT

  1. z00lu
  2. Scav3nger
  3. MRN3Drifter
  4. Alsimo
  5. Chaos
  6. Brute x Magicz
  7. Hunter
  8. Joshman
  9. Woebe
  10. The Doc
  11. Furiouswolf (2 matches)
  12. Workingdata 
  13. Deadx
  14. UnusedDragon

Game night 2: TBA

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  [FM6] Summer Social Series
Posted by: Scav3nger - 10-15-2016, 01:57 AM - Forum: CANZ Series Discussion - Replies (26)

The summer social series is back for 2016-17, we're not sure yet what we're going to be doing but we're opening registrations for it now. Maybe we'll run something from the test night that didn't make the cut for 2017 but was still popular.

General Information:
Series Title: CANZ Summer Social Series 2016-17
Proposed period: November-February
Day: Thursday nights ~9PM AEST
Category: Social
Number of Drivers: 22 (single lobby)
Points System: 16-to-1 (16 points for 1st place, 1 point for 16th and lower)
Team Points: No
Teams Required: No
Rounds: However many we feel like running
Races: 2 or 3 per night in different cars and classes
Time Period: Start date - 17/10/16. End date - 9/02/17
Qualifying: Nope, random grids for days mate
Time Trials: N/A, 22 maximum
Rules: While it's social, and a bit of "rubbing is racing" is allowed, try and keep it civil.

Vehicle Information:
Vehicle Details: TBC
Upgrades: TBC
Tuning: TBC

Livery Information:
Whatever you like

Stewarding Details:
No stewarding - Social Series do not need stewarding


Qualifying:
No qualifying


Race Formats:
10-15 minute sprint races.


Rounds and Tracks:
TBC


Pit stops:
N/A

Registration:
#17 Scav3nger
#2 MRN3Drifter
#13 z00lu (occasionally)
#170 Doc
Caderz
Woebegone6
Chaos 7h30ry (occasionally)

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  2017 Bathurst 12 Hour
Posted by: Scav3nger - 10-13-2016, 04:07 AM - Forum: General Motorsport - Replies (2)

News on this front is getting a bit of traction as the date for closing entries draws near. A couple of weeks ago Maranello Motorsport announced that Lowndes and Whincup would be steering a Ferrari together, and today BMW have announced Mark Skaife and Russell Ingall are teaming with Tony Longhurst to take on the 12 hour GT3 event.

This field is looking incredibly competitive, with a fair share of local and international talent. Should be a good race.

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  A Discussion About DLC
Posted by: Scav3nger - 10-07-2016, 01:51 PM - Forum: Off Topic - Replies (1)

Everyone's favourite subject!

I'm curious to know what your standpoint is on DLC and the modern expansions for games? Do you like the Season Pass approach? Do you like the microtransactions to cover giving stuff away for free? Did you prefer the good old days when expansion packs came out with a plethora of new content on a disc? Is there another system you think would work better?

Personally I don't mind the microtransactions as long as two criteria are met:
1) They're not in your face about buying shit all the time
2) They don't unbalance the game by locking better content behind the payment (and not provide another method with which to acquire the better content, i.e. actually playing the game)

I think Rocket League is doing it well with the crates and free maps, though it would be nice if they had some kind of trading system so I could trade crates for items I actually want from people who have unlocked stuff they don't want (that I might want) but want another crate to try their luck again. I personally feel the Rocket League approach works better than, say, the Halo 5 approach because in Halo 5 all the items are in a single massive pool of potential items. Every time you unlock a REQ pack you're rolling a random chance on (in a gold pack) 8-10 items from a pool of hundreds, and even then you're only guaranteed one or two "premium" items (the one-time unlock stuff vsersus warzone guns). In Rocket League you have about 16 items to roll a random chance on in each crate, but only get one item, so you might say the odds are similar but I find the Rocket League system better with smaller groups of items.

I dislike Season Passes, you never really know what's going to be in them so you're paying for content you might not like in advance, I think the last season pass I bought was for Forza 4.

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Photo V8SCOPS BATHURST 1000 - IRacing
Posted by: CrashCaderz - 10-01-2016, 04:22 AM - Forum: Social Nights and One-off Events - Replies (7)

V8sonline or V8Supercars Online Premier Series Bathurst 1000 is on tomorrow (Sunday) starting at 11.30am. Thanks to my teammate he has qualified the team in the top 50 and ill be competing in the race! I'll be racing against some of the best Aussie sim racers.

Qualifying for the grid, support races and the shootout is on tonight at 6pm EST
- I'll be qualifying and doing the 7pm support race
The race is on 11.30am EDT tomorrow

Stream Link -
http://www.iracing.com/live/
https://www.youtube.com/user/v8sonline

My team is All Star Motorsport Red Holden Car #669
Car
https://1drv.ms/i/s!AhxktgdZDY7YghxvQN9baK4MC4c6

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  NBN Discussion - Speeds and Rollout
Posted by: Scav3nger - 09-29-2016, 02:32 AM - Forum: Off Topic - Replies (1)

Thought I'd fire up a thread for this since it's an ongoing rollout. For those that have a service already to discuss speeds and for those that are yet to receive the service to discuss the rollout.

I'm planning to turn one of my Raspberry Pi's into a speedtest checker, make it ping a speedtest.net server every hour and record the results so I can compare my current cable service to NBN when it's finally rolled out in my area. I think we're still a fair way down the list because of the cable service though. In saying that there's news today that Optus' cable network is being scrapped as per the initial 2011 deal made with Telstra/Optus for their HFC networks so I'm not sure how that will factor in for me. The reports suggest they're replacing the HFC with Fibre-to-the-distribution-point (FTTdp) which would be better than the FTTN most people seem to be getting. That's only for Optus though, given we also have Telstra cable in our area I'm wondering if they might try and shove us onto that instead.

Hopefully we get FTTdp because it would be better than the HFC, it would mean less copper than FTTN, and would be cheaper to upgrade to FTTP in future as the fibre runs down the street rather than to a box at the end of the street before the copper takes over.

If given the option I think I'd offer to pay extra to get at least 50/20 on the down/up spectrum. The download speeds have been fine for me at 30Mbps so I don't need much more than that right now, but I really do need the upload speeds and would be prepared to pay the extra $10-20 to get them.

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  FIFA 17
Posted by: Chaos 7h30ry - 09-27-2016, 11:59 PM - Forum: Other Games - Replies (2)

Figured I'd start this thread seeing as it's a day or 2 away I'm super excited for the journey story mode as well as Pro clubs and super league cant wait. I started the demo and you can already tell the game is lifelike with frostbite engine, players look realistic and the there is talks that there's pyro in the game such as flares(haven't seen any yet)

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