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[V8SC] Stewards Briefing - Round 8 |
Posted by: Scav3nger - 09-24-2016, 01:54 PM - Forum: CANZ Stewarding Centre
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Round 9, Long Beach, Stewards Briefing
October 15th, 2016
Teams and drivers are advised of the following information contained within:
Qualifying Procedure
Starting Procedure
Corner Cutting and Track Extending Ruling(s)
Pit Entry and Exit
All information contained in this stewards briefing is created with the purpose of ensuring we have stable events, so CANZ administrators appreciate that everyone follows this information along with adhering to the CANZ sporting regulations.
Qualifying Procedure:
Qualifying for Round 9 of the CANZ V8 Supercars series will be a timed session of 12 minutes. No shootout session or group split will be required for this circuit. As this is a street circuit, collisions will be turned OFF for the qualifying session.
Starting Procedure:
For the first race, a standard start will be used. Should a reverse grid race be run, a standing manual start will be used to set grid positions.
Corner Cutting and Track Extending:
Refer to the following image:
https://en.wikipedia.org/wiki/File:Long_...ircuit.svg
Turn 5 it is permitted to run over the yellow kerbing to the first yellow marker. If your right-side tyres are not touching this yellow kerb you will be deemed to have cut the corner.
Turn 6/7 you are allowed to run it out to the outside of the red line as the racing line suggests it.
Turn 8 you must keep two wheels in the lines
Turn 9 you must keep two wheel in the lines
If anyone needs imagery to help visualise these corners let me know so I can generate some.
Pit Entry and Exit:
For pit entry, please communicate early that you will be entering the pits as it is a tight entry to pit lane off the last corner. As it is very tight I will not enforce that you have to be within the blue lines but you must clear to the right of circuit if you intend on pitting. As always you cannot pit at the end of the first lap unless you have damage, and you must not pit on the last lap and finish the race in the pit lane.
For pit exit, remain to the right of the blue line until it ends. Don't forget to communicate!
Any questions, pop them below!
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TSG Soccar Season II Pre-Planning |
Posted by: Scav3nger - 09-24-2016, 05:46 AM - Forum: Rocket League
- Replies (20)
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Hello Everyone,
Just a little update to keep you guys up to speed on planning for Season II. So far we've got a few ideas down for how we'll work the system for the next season, however to test the ideas we need to start getting numbers together so we have an idea of who's playing and who's interested in captaincy, so we can trial our ideas and see which one works best. The form has three options this time:
Gamertag - Speaks for itself
Self Skill Appraisal - Where you can select a tier you think you play at
Captaincy Interest - Whether you are interested in captaincy opportunities or not. Answering yes to this does not guarantee you will be a captain, just whether you may be interested should we need more captains.
At the following link you'll find the registration form for Season II, below that I'll outline our ideas that we'll be trialling over the coming weeks once we get some idea of numbers.
http://screwedgamers.com/season-ii-registration/
Firstly, and probably most importantly, as we've already acknowledged previously Season I's format was not a very good idea. Teams were hastily thrown together with little to no communication between captains (and some players) regarding who was playing with who and how salary caps worked. So we've scrapped that idea and will be looking at two alternatives which I will outline for your input now.
Option A: Standard Draft
A standard draft would see all captains jump into a party chat (or online chatroom should any PC players with no access to Xbox Live sign up we'll need to organise an alternative, cross that bridge if we come to it though) and cycle through the player list starting from the last placed team to finish the previous championship to the top picking one player each. After each team has made their first selection, the process repeats from the bottom, and proceeds to the top until all players are rostered to teams. The remaining players will become substitute options.
An example from Season I's results would see the selections taking place as follows:
Pick 1: Marauders
Pick 1: Spartans
Pick 1: Sharks
Pick 1: Devils
Pick 1: Raiders
Pick 1: Knights
Pick 2: Marauders
Pick 2: Spartans
Pick 2: Sharks
Pick 2: Devils
Pick 2: Raiders
Pick 2: Knights
Option B: Serpentine Draft
A serpentine draft would see the captains make their selections in a serpentine fashion rather than a rotating order. In this version we would have to work out in which order we would do it but an example would be as follows, again as per Season I results:
Pick 1: Marauders
Pick 1: Spartans
Pick 1: Sharks
Pick 1: Devils
Pick 1: Raiders
Pick 1: Knights
Pick 2: Knights
Pick 2: Raiders
Pick 2: Devils
Pick 2: Sharks
Pick 2: Spartans
Pick 2: Marauders
At this point in time it should also be pointed out we're looking at increasing the salary cap for teams 5 and 6 on the ladder (Spartans and Marauders) to 1.2 million to give them a bit of extra headroom if they would like to try and take advantage of it.
We'll trial both these options in both directions to determine which is best for generating balanced teams. Of course if anyone has any other ideas or suggestions, feel free to fire them through to us.
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VASC Enduro Season 2016 Prediction Comp |
Posted by: Scav3nger - 09-12-2016, 06:54 AM - Forum: General Motorsport
- Replies (28)
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The Enduro Prediction Competition is back! Everyone who wishes to participate, will make their predictions on a variety of areas revolving around the Enduro season that starts this weekend at the Sandown 500. You will earn points for getting predictions correct, in some cases they may be worth more points than others. At the end of the enduro season, your points will converted to TSG Points and deposited into your accounts.
A new feature for this year is betting, you can opt to bet a percentage or fixed amount of your TSG Points for a bet you think is a sure thing.
Sample bet:
Pole position: Shane Van Gisbergen BET: 300 points
If Van Gisbergen gets pole position, you earn the 100 points plus 300 additional points for the bet. If he does not, you lose your 300 points (all calculations will be made at the end of the enduro season too, so be careful that you may run into negative TSG Points if you bet, and lose, too much).
- All predictions must be placed by Thursday 11:59pm EDST, at which point the thread will be locked.
- In some cases points will be awarded to the person(s) whose prediction is closest - e.g. if the first safety car comes out on lap 10 and no one predicts this correctly, the next closest prediction will get the points.
Sandown 500 QUALIFYING & PRACTICE:
Pole position (100p):
Last place (25p):
Fastest lap time in practice across all sessions (50p):
Sandown 500 RACE:
What lap will the first safety car appear on (not including a start under the safety car) (20p):
Who will be involved in the first crash (can be a single car crash) (20p):
How many Safety Cars will occur across the whole race (50p):
Who will set the fastest lap of the race (50p):
Who will be the first to retire from the race (25p):
How many DNF's will there be (50p):
Which team (ie FPR, Red Bull, Tekno) will be the first to stuff up a pit stop, includes driver stalling the car (30p):
How many ad breaks will there be in the Free-to-air coverage (from the start of the race, to completion of the final lap) - (40p):
Who will win (100p):
Podium positions (name the three teams on the podium in order - must be exact) (300p (100 for each correct answer, 50 if they're on the podiun but in a different position)):
Thread will be locked on Thursday night after the Project CARS races are finished so get those predictions in!
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Rumble update |
Posted by: z00lu - 09-10-2016, 01:37 AM - Forum: Rocket League
- Replies (5)
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The rumble game mode would be great fun if it weren't for the frame rate / lag issues. But not sure if it is isolated to rumble because I was having similar issues in Standard as well. Anyone else getting these problems?
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YouTube content for TSG |
Posted by: z00lu - 09-09-2016, 12:38 AM - Forum: Off Topic
- Replies (8)
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So attempting to bring discussions from the FB chat over to the forum regarding race replays and other YouTube content to help build the community, here is my take on a few things:
Here is a breakdown of time taken to creat the race replays I produced for RGL:
Footage capture: 30-50min per race
Initial editing: 2-3hrs per race
Graphic content: 1hr per race
Pre-commentary editing: 1hr per race
Commentary: 30min per race (not allowing for any stuff ups where you have to redo it)
Final edit: 30-40min per race
Render: up to 1.5hrs per race (this would vary depending on PC specs)
Then upload to YouTube .......BUT;
In order to have championship standings etc accurate on the video, all stewarding needed to be complete and all database entry upto date. This also meant allowing time to settle any disputes with stewards findings.
At the height of it all, I was doing two races per round with approx 2-3 week gaps, so you add all that up, then try and fit that into your weekly routine.
Going forward, the option of doing it all live via spectator mode will only work with Project Cars unless Turn10 fix the Hud in Forza. Obviously doing it this way and reducing the graphic content to bare minimum will enable replays to be created much faster. This also applies to Rocket League.
Next year if there is any chance for me to do some videos of project cars I will.
OTHER CONTENT:
With the DVR system on the Xbox, we now have the opportunity to easily share moments in games that we could compile for top ten plays and/or fails for various games we play. An example would be someone scoring an awesome goal in rocket league, then getting the Xbox to record it. As soon as possible after that, you can share the video with whoever is compiling them to make a full video of such moments.
But again this needs someone to champion it and make it happen. Obviously it needs to be someone with a capture card. It would mean picture quality is slightly reduced but it's better than nothing.
I could very well do most of these things listed above, but I have dedicated a lot of my time over the past 8 years towards such things, and I have other things I want to do, including game more (something you can't fit in if all you are doing is creating YouTube content like this)
Happy to hear suggestions on different ways forward
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PS4Pro Announced, Lacks UHD Blu-Ray Player |
Posted by: Scav3nger - 09-08-2016, 03:19 AM - Forum: Off Topic
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According to some, the news that the PS4 Pro will not include an Ultra HD Blu-Ray player is a bit of a misstep. However it may not be as bad as it sounds, but for a $399 USD price point those that want a UHD Blu-Ray player in a console now look to the Xbox One S instead.
Considering, however, that the digital age is approaching at a rapid pace (not that our country's internet infrastructure is keeping up with it) the move not to include a UHD BluRay drive somewhat echo's Microsoft's initial plan to have the Xbox One be always online and push for digital games over physical media.
One thing is for sure, it will be interesting to see how the numbers for the One S, with Scorpio on the horizon, and PS4 Pro, after this announcement, play out. I can see a few people being disappointed with this decision but ultimately I feel the decision wouldn't have been made without a hint that UHD Blu-Ray's aren't being taken up as quickly as content producers would have liked.
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