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CANZ Classic Formula [Official Thread] |
Posted by: Scav3nger - 11-27-2016, 09:49 AM - Forum: CANZ Series Discussion
- Replies (5)
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CANZ Classic Formula 2017 (CF17)
A new addition to the CANZ series, the 2017 support category will offer up the classic formula, with vehicles from the 1976 championship to do battle once more.
General Information:
Series Title: CANZ Classic Formula 2017
Platform: Xbox One (Forza Motorsport 6)
Proposed period: March - November 2017
Day: Thursday's from 9pm
Category: Social
Number of Drivers: 22
Points System: CANZ Points System
Team Points: Yes
Teams Required: Yes
Rounds: 9
Races: ~15 minutes
Time Period: TBC
Qualifying: None
Time Trials: Should more than 22 drivers register, a waiting list shall be implemented.
Rules: CANZ Regulations apply.
Damage Mode: Fuel and Tyres only.
Vehicle Information:
Upgrades: None
Tuning: None (forced stock)
Livery Information:
Unique liveries must be used, strictly no real world liveries allowed.
Driver assists:
All assists allowed.
Stewarding Details:
Stewarding: No
Incident submissions required: No
Penalties:
Points penalties. Grid penalties may be applied to serious/repeat offenders.
Qualifying:
None
Pit stops:
None
Race Formats:
Standard Race ~15 minutes for each round.
Vehicle List:
Any 1976 Classic Formula 1 car.
Provisional Calendar for 2016:
Round 1:
Brands Hatch GP
Thursday March 2nd, 2017
Round 2:
Hockenheim
Thursday April 6th, 2017
Round 3:
Monza GP
Thursday May 4th, 2017
Round 4:
Spa Francorchamps
Thursday June 1st, 2017
Round 5:
Laguna Seca
Thursday July 6th, 2017
Round 6:
Road Atlanta
Thursday August 3rd, 2017
Round 7:
Road America
Thursday September 7th, 2017
Round 8:
Bathurst
Thursday October 5th, 2017
Round 9:
Long Beach
Thursday November 2nd, 2017
Current Registrations:
#2 - MRN3Drifter - FEISAR International - TBD
#16 - CrashCaderz - Aus-Gear Motorsport
#17 - Scav3nger - Second Degree Racing - Ferrari
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CANZ V817 [Official Thread] |
Posted by: Scav3nger - 11-27-2016, 09:46 AM - Forum: CANZ Series Discussion
- Replies (17)
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CANZ V8 Supercars 2017 (V817)
Back again for 2017 the V8 Supercars return for even more action. New formats, old favourites, and a fresh start for new and old championship contenders.
General Information:
Series Title: CANZ V8 Supercars 2017
Platform: Xbox One (Forza Motorsport 6)
Proposed period: March - November 2017
Day: Thursday's from 9pm
Category: Semi-Competitive
Number of Drivers: 22
Points System: CANZ Points System
Team Points: Yes
Teams Required: Yes
Rounds: 9
Races: Variable - See more under "Race Formats"
Time Period: TBC
Qualifying: 10-12 minute qualifying
Time Trials: Should more than 22 drivers register, a waiting list shall be implemented.
Rules: CANZ Regulations apply.
Damage Mode: Simulation
Vehicle Information:
Upgrades: Race Brakes and Race Driveline only
Tuning: Allowed
Livery Information:
Unique liveries must be used, strictly no real world liveries allowed. One grace livery change is accepted and may be taken at, or after, the enduro round.
Driver assists:
All assists allowed.
Stewarding Details:
Stewarding: Yes
Incident submissions required: Yes
Penalties:
Points penalties. Grid penalties may be applied to serious/repeat offenders.
Qualifying:
10-12 minute session depending on circuit length. Steet circuits may involve turning collisions off.
Pit stops:
Each round will vary depending on race format.
Race Formats:
Standard Race - Qualifying, Main Race (~25 minutes), Half-length Reverse Grid Race
Qualifying Race - Half-length (~10 minute) Race based on reverse championship order, Main Race (~25 minutes), Half-Length Reverse Grid Race
Triple Sprint/Double Reverse Grid - Half-length Qualifying (5-6 minutes), 3 Sprint-length (~12 minute) races. Race One based on qually, Race Two Reverse Grid, Race Three reverse grid on finishing position in Race Two. Half-points awarded at the end of Races 2 and 3. No pit stops required.
Endurance - Qualifying Shootout, Endurance Race (1 hour), double points.
Vehicle List:
(Maximum of four drivers per manufacturer until further notice)
Ford Falcon FG-X
Holden VF Commodore
Nissan Altima
Volvo S60
Mercedes-Benz E63
Provisional Calendar for 2016:
Round 1:
Brands Hatch GP - Standard Race
Thursday March 2nd, 2017
Round 2:
Hockenheim Mini - Triple Sprint
Thursday April 6th, 2017
Round 3:
Monza GP - Qualifying Race
Thursday May 4th, 2017
Round 4:
CotA West - Triple Sprint
Thursday June 1st, 2017
Round 5:
Laguna Seca - Standard Race
Thursday July 6th, 2017
Round 6:
Road Atlanta - Qualifying Race
Thursday August 3rd, 2017
Round 7:
Road America - Mini Enduro - Double Feature (two main length races, 2nd race reverse grid based on qualifying results for race 1)
Thursday September 7th, 2017
Round 8:
Bathurst - Endurance
Thursday October 5th, 2017
Round 9:
Long Beach - Standard Race
Thursday November 2nd, 2017
Current Registrations:
#1 - CrashCaderz - Aus-Gear Motorsport - Holden VF Commodore
#2 - MRN3Drifter - FEISAR International - Nissan Altima
#7 - Chaos 7h30ry - FEISAR International - Nissan Altima
#17 - Scav3nger - Second Degree Racing - Volvo S60
#55 - Woebegone6 - Second Degree Racing - Volvo S60
#170 - x06 The Doc 06x - Aus-Gear Motorsport - Holden VF Commodore
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2017 Lineup and Structural Changes |
Posted by: Scav3nger - 11-27-2016, 12:24 AM - Forum: Administration News
- No Replies
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Hello Everyone,
2016 has been a busy year. After the transition from RGL to TSG we've seen a fairly successful first season of CANZ and started our journey on Rocket League (though it's been a bit of rocky start, I'll admit). We've had a few successful nights on GTA with some big turnouts (and some not so big), and we've begun to explore our options for broadcasting some of the social and competitive content for everyone to enjoy.
So, where do we go in 2017? Let's take a look at each section and how things will be changing in 2017.
CANZ:
As we've already started discussing in the 2017 Structure and Changes thread over in the CANZ section we'll be moving to fixed monthly events for both Forza and pCARS for 2017. Whether that changes in 2018 or not to feature more races more often is a future discussion for the 2018 changes thread. The only change that may come at this point is a change to the day in which we will be racing in 2017. A move away from Thursdays would be a pretty big changeup though so we'll be sure to have a discussion about that and how it affects everyone before we change anything.
On the series front, it's looking likely that we'll be doing V8's again in 2017 with Classic F1's as a support series. Our issues with the current season of Rocket League (discussed in full further down) have meant that our plans to run a second Forza test night had to be postponed and given we have a better idea of things we like in Forza over pCARS we'll need to prioritise a second pCARS night so we can determine what we'll be running on that in 2017.
At this stage we are also operating on the assumption that Caderz's F1 2016 series will be running, but we don't have a timeframe or dates worked out for that yet.
Summary:
1st Thursday* of every month is Forza
3rd Thursday* of every month is pCARS
Starts in Feb, ends in Nov
V8's/Classic F1's on Forza
TBD on pCARS (Test night #2 still to be run)
* Day may change
Soccar Championships:
Okay so this is a bit of a big one. I'm prepared to take the blame for the shimozzle this season has been. We had a pretty good idea that we wanted to run a second season before the end of the year after the first season finished but we sat on it for too long and didn't act until it was a case of "Cram it in and rush the planning for it" or "Don't do it and wait for 2017". Unfortunately the decision was made to rush one together with the new draft format and we've seen the end result. Sure a scheduling conflict for what seems to be half of our players didn't exactly help but that's the nature of the beast. I admit that I got this one wrong.
So where does this go from next year?
We've had some rather frank internal discussions, and those are still ongoing. Everything from sticking to the current season on the day we scheduled it, to moving it around to different days to avoid conflicts and even trashing the whole event and starting again in the New Year. We've also had some discussions about some changes to the format which are also ongoing so we can't really announce anything on that front at this stage, however, some changes will be coming. At this stage our plan is to announce officially the new season for 2017 shortly after New Year, if there ends up being a draft we'll be holding it at the end of January, with a late Feb/early March start. Like I say, however, we're still discussing any changes and can't really annouce anything other than that at the moment.
On another front, the BYOT format has been on our mind for a while, and we're going to be trialling something in the first half of the year. So keep an eye out for the announcement for that in the coming weeks.
Summary:
Season II a mess
Changes coming in 2017
New BYOT format trial coming in 2017
Better planning in 2017
Socials and Other Things:
This is a front we've been really lazy on. Social nights should be much more common than we've been making them and we usually get great footage from them to use in any compilations/trailers/highlights so we definitely need to improve on this front. We'll also be making a greater effort to produce video content for our YouTube channel.
Lastly, if anyone has any ideas/suggestions/thoughts/feedback/scrutiny/input/other on anything in this thread or things we could explore don't hesitate to get in touch with us, either reply here or contact us privately. We're always open to fresh thinking and we could definitely use any help if you're interested in lending a hand anywhere (from organising events/socials, to content, anything helps).
Summary:
More socials
End of broadcast,
Scav3nger out.
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Discord for TSG |
Posted by: z00lu - 11-18-2016, 05:11 AM - Forum: Administration News
- Replies (2)
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So what is Discord and why is there a thread about it?
The use of Facebooks messenger app has become very popular in the community which reduced activity on the forums significantly. While instant messenging has proved to be a very useful tool for organsing our gaming, it is very isolated and is counter productive to tsg being able to grow, as visitors to the website and forum see lack of activity, reducing their ability to engage.
Discord offers all the benefits of messenger, but better in a number of ways.
- It is public - so people can join without having to be friends of someone first
- A server can be setup with "channels" that enable slightly more focused conversations e.g. CANZ channel or Rocket League channel
- It is available to download on IOS and Android devices as well as PC or you can use a web browser.
- It has voice chat so cross platplatform gaming is possible such as PC players on Rocket League teaming up with Xbox players using Discord for chat.
- You can mention people so they get notifications (handy for reminding peeps when something is on)
It is not intended to replace the forums, rather allow for more freedom in the ways in which we all communicate. The key is for all of us to realise what discussions are forum worthy and to use that platform for them. Scav is also looking into a widget for Discord so people visiting the website can see how active we are on Discord. We still want to see everyone visting the site and checking out the forums often, but lets just see how this all goes.
Once you have the app installed use this link:
https://discord.gg/A95Adj5
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CoD Infinite Warfare |
Posted by: Scav3nger - 10-30-2016, 12:42 AM - Forum: FPS and Shooters
- Replies (5)
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Interesting discussion coming out of NeoGaf for Infinite Warfare, apparently there's going to be pay-to-win elements to gun crafting.
http://www.neogaf.com/forum/showthread.php?t=1303027
Quote:To craft the best (Epic) version of a gun, you need 5840 salvage (200, then 540, then 1600, then 3500). Assuming you get 10 salvage every game (and that's probably not happening), you need to play 584 games. A COD match takes anywhere between 7-15 minutes to complete - assuming 10 minutes per game, that's 97 hours to complete one gun.
Because that takes some dedication, there is an alternative! You can give Activision a thousand dollars and hope that the Supply Drop RNG loot boxes give you the goods! Supply drops were already horrible in Black Ops 3, because all new guns were put into them, but now they are giving you better versions of guns that are already there. This game also has map pack DLC, so they are getting greedier than ever.
So combine the regular entry price for the game, or the price for the pack if you want CoD4 Remastered, plus the DLC/Season Pass, and the Supply Drops microtransactions, mash it all together and you get a very messy game that says to me that if I wanted to get a first person shooter this year I'd not buy CoD:IW.
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Season awards |
Posted by: z00lu - 10-27-2016, 01:13 PM - Forum: Rocket League
- Replies (4)
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Had a thought that we could come up with some awards that are earned at the end of each Soccar Championship season for various achievements.
Example:
The Scott Sterling Award - given to the player with the most saves at the end of the Home and Away season.
Other awards could be for:
most goals scored
best and fairest for the player with the most MVP's won and highest player value.
Striker award - most shots on goal
etc etc - essentially an award for each of the stats tracked.
The main thing is to come up with names for each award, such as the example I gave above.
If you can think of any post below!
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